The Northrend Beasts - Trial of the Crusader boss guide

Tactics for the first ToS/ToGK encounter - Beasts of Northrend: Gormok, twin Jormungars Acid Maw and Eldritch Scale, Ice Roar. Abilities, placement, loot.

Trial of the Crusader
10N10HC25N25HC
⏱ Berserk: 15 minutes for each beast from the moment it enters the arena: rage gives +500% damage and immunity to provocation (according to Wowpedia)

Review

Beasts of Northrend is the first encounter in ToS/ToGK, consisting of three consecutive battles (4 bosses in total). Gormok Tusk comes out first, after his death - a pair of jormungars Acidmaw and Dreadscale, then the yeti Icehowl. The battle goes on without exiting combat mode, so between phases the raid only has time to raise HP and mana. All three parts take place in the center of the Colosseum arena.

General tips
  • Between phases you don’t leave the battle - raise your HP/mana and buff yourself on the go until the next boss comes out.
  • You need 2 tanks for the entire encounter. Stay spread throughout the arena - this reduces damage from fire on Gormok, Searing Bile on worms, and Arctic Breath on Frostroar.
  • On hardmode (ToGK) there are no new abilities - bosses have more HP/damage, and they appear strictly on a timer: worms ~150 sec, Ice Roar ~350 sec from the pool, regardless of whether you finished off the previous one.

Combat phases

Phase 1 Phase 1 - Gormok the Tusk Piercer Encounter start

Tankspank Magnataur. Tanks change by stackPiercings, miles hit in the leg, range and heals stand at ~20 yards. The main thing is to shoot downsnoboldov and don't stand in the fire.

  • Impale (tank exchange buff)
  • Snobold Vassals
  • Fire Puddles
  • Deafening stomp
Phase 2 Phase 2 - Acid Maw and Dreadscale After Gormok's death

Two Jormungars at the same time. One is mobile, the other is landline; periodically burrow and change roles. Each tank holds its own, with its back to the raid. Debuff Bunch: Poison (Paralytic Toxin)Can only be removed by a player with fire (Searing Bile). We beat the Acid Maw first, but try to match them by HP - when one dies, the second one enters therage (+50% damage).

  • Paralytic Toxin ↔ Burning bile (mutual withdrawal)
  • Puddles of slime (mobile worm kite)
  • Rage upon the death of one of the worms
  • Changing roles when burying
Phase 3 Phase 3 - Frost Roar After the death of both Jormungars

The Yeti is placed in the center, the raid spreads out in a circle. Main mechanics -Crushing Collapse: throws everyone to the walls and stuns, then the boss charges at a random target. Everyone on the way must run away - if Rev crashes into a wall, he is stunned for 15 seconds and receives +100% damage; if it hooks a player -rage.

  • Crushing Collapse + charge (soak/run)
  • Window +100% damage on charge misses
  • Arctic Breath (spread)
  • Foaming Fury — shoot with trunkshot/poisons

Abilities

Piercing
Tank F.1
Gormok inflicts bleeding on the current target of the agra, dealing 1400–1800 physical damage. damage every 2 sec for 30 sec, stacks. On hardmode the damage is noticeably higher.
Action: Tanks change according to aggro at 2-3 stacks. The stack can be removed by immunity (Hand of Protection / Divine Shield / ice block).
Shaking Stomp
Raid damage F.1
Deals 7800–8200 physical damage. damages everyone within a 15 yard radius and interrupts casts for 8 sec.
Action:Casters and healers stand at maximum distance (~20 yards) so as not to catch the interruption.
Seething Anger
Berserk F.1
Each time Gormok throws a Snobold, he receives +15% to all damage. Stacks until you run out of snobolds.
Action: Kill Gormok quickly to limit the number of snobolds thrown and buff stacks.
Get a snobold!
Other F.1
Gormok throws a snobold at a random player (4 in total, 5 on 25). The snobold interrupts the casts of the target and those standing nearby, throws fire bombs and stuns.
Action: DD switches and kills snobolds, especially if they sit on a healer/caster. For miles, the snobold can be temporarily ignored.
Fire Bomb
Raid damage F.1
Snobold sets fire to the ground under the player - 4813–6187 fire. damage every second to everyone within an 8 yard radius.
Action: Run out of the fire immediately. Stand with a spread so that the puddle does not hit your neighbors.
Crack in the skull
Debuff F.1
Snobold stuns its target for 2 seconds.
Action: Another reason to quickly knock down snobolds from healers and casters.
Paralytic Toxin
Debuff F.2
Poison from the Acid Maw: 3000 nature damage and -10% speed every 2 sec, builds up to complete paralysis. Lasts 60 seconds or until removed by Burning Bile.
Action: The player with poison and the player with fire (Scorching Bile) converge - one tick of bile removes the poison. It can also be removed by Divine Shield, ice block, cloaca roga, AMS in DC.
Burning bile
Debuff F.2
Fire debuff from Eldritch Scales: 3238–3762 fire. damage every 2 sec to allies within 10 yards, lasts 24 sec. It cannot be removed forcibly - but its tic is removed by Paralytic Toxin.
Action: Run towards the paralyzed with fire and remove the poison, staying away from the rest of the raid (AoE).
Paralyzing Bite
Tank F.2
Mobile Acid Maw bites an aggro target for 7863–9137 nature damage (25m: 11100–12900) and inflicts Paralytic Toxin.
Action: The tank keeps the worm's back to the raid; someone with Burning Bile at the ready runs to remove the poison from the tank.
Acid vomiting
Raid damage F.2
Mobile Acid Maw hits a cone of natural damage in front of itself for 2.5 sec (2775–3225 per tick, 25m: 3700–4300).
Action: Don't stand in front of the worm's face - only the tank.
Puddle of sludge
Raid damage F.2
A mobile Jormungar leaves a growing puddle underneath it (~2000 damage/sec), like Grybulus.
Action: The tank kites the mobile worm from the puddle; miles switch and move away.
Paralyzing Spray
Raid damage F.2
Stationary Acid Maw hits a random target and everyone within 10 yards (6938-8062 nature damage), inflicting Paralytic Toxin.
Action: Keep the spread so that the poison does not hang on a pack of players at once.
Acid spit
Raid damage F.2
Stationary Acid Maw spits at a random target for 5088–5912 nature damage (25m: 6475–7525).
Action: Heels keep the raid at the top in terms of HP - the damage is random.
Knocking down
Raid damage F.2
Stationary Jormungar hits everyone at 15 yards for 6938–8062 physical. damage and knockback.
Action: The melee tank quickly returns to range after being thrown back.
Frenzy
Berserk F.2
When one of the Jormungars dies, the second one receives +50% all damage for the rest of the battle.
Action: Drive worms by HP. If you finish off one while the second is buried, the rage may not apply.
Searing Bite
Tank F.2
Mobile Creepy Scales bites an aggro target for 7863–9137 fire. damage (25m: 12950–15050) and covers it with Searing Bile (mirror of Paralytic Maw Bite).
Action: The tank keeps the Dreadscale with its back to the raid; the carrier of Bile removes the poison from the paralyzed.
Burning vomit
Raid damage F.2
Mobile Eldritch Scale hits a cone of fire damage in front of itself: 2775–3225 per tick every 0.25 sec, 2.5 sec (mirror of Acid Flow). On hardmode the cone hits 40+ yards.
Action: Don't stand in front of the Eldritch Scale's face; on ToGK, keep an eye on the range of the cone even from afar.
Ferocious Butting
Tank F.3
Ice Roar hits the target for 41625–48275 physical. damage and stuns for 3 sec.
Action: Tanks can change under attack so that Rev does not hit the stunned; heals keep the tank at the top.
Arctic Breath
Raid damage F.3
Breathes on a random target: 3000 ice damage/sec for 5 sec in a cone between the boss and the target, stuns and silences everyone in the cone.
Action: Stand spread in a circle so that the breath touches as few people as possible. The mage can blink out.
Rotation
Raid damage F.3
Hit everyone within 15 yards for 6938–8062 physical. damage and knockback.
Action: After the whirlwind, the tank returns Rev to the center if possible.
Mighty Crush
Raid damage F.3
Roar jumps to the center, throws everyone against the walls, deals 7400–8600 damage and stuns for 7 seconds. Immediately after - charge on the selected target.
Action: After the stun they give a speed buff - the selected target and everyone on the charge line scatter to the sides.
Heavy step
Raid damage F.3
Charge to the target point, 50,000 physical. damage to everyone along the way. If it hooks a player, it receives Foaming Fury; if you miss the wall - Stunned.
Action: No one should stand on the charge line - this is a guaranteed corpse and boss rage.
Deep shock
Other F.3
If the charge hits a wall, Roar is stunned for 15 sec and receives +100% damage taken.
Action: Drain all cooldowns and bursts into this window.
Seething Rage
Berserk F.3
If the charge kills a player, Rev receives +50% physical damage. damage and attack speed for 15 sec.
Action: It can be removed with Khanta trunkshot or rogi anesthetic poison. Shoot immediately.

Positioning

The entire encounter takes place in the center of the coliseum arena, the raid maintains a free spread (10+ yards from each other) in all three phases. Need 2 tanks.

🛡 Tank
Gormok: one tank keeps the boss where he stood, the second is ready for a swap using Pierce. Worms: Each tank takes its own Jormungar, both with their backs to the raid and not facing each other; mobile kites from puddles of mucus. Icy Roar: placed strictly in the center, optionally swapped under the Ferocious Headbutt.
✨ Healer
Heels stand at the maximum distance from Gormok (outside of Deafening Stomp), spread on worms and in a circle on Roar. On worms, the main load is both tanks plus raid damage from debuffs at the same time.
⚔DD
Miles - in the foot of Gormok; range - a ring of ~20 yards. On worms, focus on the Acid Maw (but reduce by HP), switch to snobolds on Gormok. On Roar, spread in a circle, the entire burst into the Stun window.

Role Tips

🛡 Tips for the tank
  • Swap 2-3 stacks at GormokPiercings; don’t bring it to 3+ unnecessarily - each stack prolongs the debuff and adds ~10k damage.
  • StackPierces can be completely removed by immunity (Hand of Protection, Divine Shield, ice block) - convenient when switching to worms.
  • On worms, keep both Jormungars with their backs to the raid and don't point them at each other; always have a clean path for the mediaBurning Bile to the paralyzed.
  • A DC tank on the Acid Maw can place AMS at the beginning of the mobile phase to avoid catching the poison from the firstParalytic bite.
✨ Tips for healer
  • Remember DoTPierces: Heal the 'resting' tank even after changing aggro.
  • By the end of Gormok, pump both tanks to the top - worms with heavy damage immediately come out.
  • On worms, keep AoE cooldowns underParalytic/fire jet;phase is a real check for heal and gear.
  • On Rev, be prepared to heal viaArctic Breath and raise the tank afterA crushing collapse.
⚔ DD Tips
  • Spread out in all phases - less fire damage,Burning Bile andArctic breath.
  • Shoot downsnobolds(the /tar sno macro helps), especially with heals and casters.
  • On the worms, focus on the Acid Maw, but don't come off too much - otherwiserage the surviving worm will be hit hard. A good place for Heroism/Bloodlust.
  • On Reva, the entire burst of mine is on the windowDazed(+100% damage); watch the aggro - it’s easy to drive a tank through this window.

Loot

SlotItemClassesNote
Shield Vanguard of crystal plates WarriorPaladin 25N (ilvl 245), tank shield. There is an analogue for 10m/ToGK with a different ID.
Weapons Blade of Tarasque RogueDeath KnightWarrior 25N dagger. Horde version - Barb of Tarasque (47422).
Weapons Steel Bladebreaker RogueHunter 25N dagger. Horde version - Stygian Bladebreaker (47416).
Shoes Boots of the Relentless Storm ShamanDruid 25N leather shoes for casters. Horde - Boots of the Harsh Winter (47423).
Back Drape of the Wild Predator RogueHunterWarrior 25N raincoat for physical DD. Horde - Cloak of the Untamed Predator (47418).
Chest Brigantine of exorbitant ugliness WarriorDeath KnightPaladin 25N plate breastplate for physical DD. Horde - Hauberk of the Towering Monstrosity (47415).
Belt Girdle of the Impaling Tusk WarriorDeath KnightPaladin 10N plate belt (Alliance). Horde - Belt of the Impaler (47998).
Necklace Collar of Continuous Torment MageWarlockPriest 10N necklace for casters (Alliance). Horde - Collar of Unending Torment (47988).