Sindragosa - CLK boss guide

Tactics for Sindragosa in CLK - Queen of the Ice Dragons, the penultimate boss before the Lich King. Phases, abilities, formation, role tips and loot.
Review
Sindragosa is the Queen of the Ice Dragons, the final boss of the Icewing Halls wing and the last obstacle before the Lich King in the Central League. Classic dragon encounter: the tank puts her sideways to the raid, miles under her hind legs, range and heals at a distance and spread. The battle consists of three phases: ground → air → ground soft enrage with 35% HP.
- Save BL/Ger and personal CD for the third phase (from 35%) - this is where the raid most often suffers from stacks of Mystic Squall.
- Balance your damage with the incoming one: when Unleashed Magic is stacked, a large cast will return damage to you.
- When Sindragosa attracts the raid with Icy Grasp, immediately run 25+ meters away from the Severe Cold.
- During the third phase, hide behind the ice tombs to drop stacks of Mystic Barrage through the line of sight gap.
Combat phases
Sindragosa stands on the ground, the tank holds her sideways towards the raid. There is stable magic damage throughout the raid and switching on debuffs. Every ~30 sec after the pull (and 30 sec after each air phase) she pulls down the raidWith an icy grip and castsFierce cold.
- Frost Aura — constant pulsating damage to the raid
- Frost Breath / Cleave / Tail Strike on the tank - keep the boss sideways
- Unleashed Magic for 3 casters and 3 healers - watch the stacks
- Icy grip → Bitter cold — run up 25+ meters
Sindragosa takes off. Tags playersA beacon of cold, after which he chains them inIce Tombs (450k HP), which must be quickly broken to free the prisoners. Simultaneously rolls 4Ice bombs, from which they hide behind blocks along the line of sight. After the cycle is completed, it sits down and returns to the ground phase.
- Beacon of Cold → Ice Tomb — those marked spread out, the rest move away
- Ice Tombs 450k HP - break, but hold one for shelter from bombs
- Ice Bomb (x4) - hide behind tombs/blocks in LoS
- Prisoners suffocate (Asphyxiation) - after release, keep in healing
Sindragosa no longer takes off, all ground mechanics remain plusMystical Flurry— endlessly stacking debuff on incoming magic damage. Hangs on a random playerIce Tomb: it is used as cover to drop stacks by breaking the line of sight. Turn on BL/Ger and all CDs.
- Mystical Flurry — +magic damage per stack, reset through LoS behind the tomb
- Ice Tomb for a random player - a shelter for dumping stacks
- Icy Grasp → Bitter cold continue - dashes are the most dangerous
- DPS race: finish before the stacks kill the raid
Abilities
Positioning
The raid starts from the balcony; The main tank picks up Sindragosa as she descends and places her sideways to the entire raid. Miles - at the hind legs, range and heals - at a distance and quite compact, but with the ability to quickly spread in the air phase.
Role Tips
- Press the protective CD under eachFrost Breath — even with 280 frost resist, breathing remains deadly.
- Keep Sindragosa directly facing the raid toCleave andTail Strike did not touch the pack.
- In the third phase, if there is a lack of DPS, keep a second tank so that you can take turns hiding behind the tomb and dumping stacksMystical squall.
- Coordinate which healers are underWith magic unleashed cannot cast calmly.
- Link defensive CDs to tanks for eachFrosty breath.
- Keep those freed fromIce Tombs in enhanced healing - increased damage is dealt to them.
- Balance damage with incoming damage: when stackingUnleashed Magic hold back the big cast, otherwise you will get a response.
- In the air phase, instantly switch toIce Tombs, leaving one for bomb shelter.
- Save your burst CD and BL/Ger for the third phase - it's a race against stacksMystical squall.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Necklace | Sindragosa's Claw of Cruelty | RogueDruidHunterWarrior | Agility Necklace: +90 Lvk, +90 Con, speed rating, attack power, armor penetration, blue socket. Under the horn, Fer-Druids, Khanty, Arm-Vars. NM 25 - id 50421. HC version has a different id. |
| Ring | Memory of Malygos | MageWarlockPriestDruidShaman | Caster ring with spell power, ilvl 264 (25N). HC version - different id. |
| Accessory | Talisman of the Nameless Lich | MageWarlockPriestDruidShaman | Caster DPS accessory: crit rating + chance (30%) with periodic damage to receive +1074 spell power for 20 sec. BiS for dot classes (ShP, Affl-locks, Balance Druids, Ele-Shamans, Fire Mages). NM 25 - 50360, HC 25 - 50365. |
| Accessory | Sindragosa's Flawless Fang | PriestDruidPaladinShaman | Healer accessory. NM 25 - 50361, HC 25 - 50364. |
| Accessory | Sundial of Eternal Sunset | MageWarlockPriestDruidShaman | Custer tome in the left hand (off-hand), ilvl 264 (25N). HC - another id. |
| Accessory | Sign of the Conqueror's Consecration | MageRogueDeath KnightDruid | Tier token set T10 (Conqueror). NM 25 - 52025, HC 25 - 52028. |
| Accessory | Protector's Sign of Consecration | WarriorHunterShaman | Tier token set T10 (Defender). NM 25 - 52026, HC 25 - 52029. |
| Accessory | Conqueror's Sign of Consecration | PaladinPriestWarlock | Tier token set T10 (Conqueror). NM 25 - 52027, HC 25 - separate id. |