Professor Putricide - Icecrown Citadel boss guide

A complete guide to Professor Putricide in CLK: phases, abilities, raid setup, role tips and loot. Tactics for 10/25 in normal and hardmode.
Review
Professor Putricide is the final boss of the TsLK Plague Maker, the creator of Rotfang and Rotface. It stands in a room with two containers on the walls (green and orange), from which adds come out. The battle is divided into 3 phases with two intermissions (at 80% and 35% HP), during which the boss casts Tear Gas and drinks a potion at the table. Considered to be the second most difficult raid boss after the Lich King.
- Assign a tank to the “Mutated Abomination” doll in advance - he will drink puddles of mucus throughout the battle and slow down the adds.
- DBM is mandatory: it warns in advance about phase changes, adds and Tear Gas.
- Save BL/Heroism and personal cooldowns for phase 3 - this is a DPS race.
Combat phases
The shortest and easiest phase. Putricide throwspuddles of slime (Slime Puddle) at random players, and one add comes out of the containers in turn -Gas cloud (orange container on the left) orVolatile Slime(green container on the right). They run away from the cloud, catch up with the slime and quickly kill it. The phase ends with the casting of Tear Gas and the transition to the second phase.
- Puddle of Slime (Slime Puddle)
- Gas cloud / Volatile Slime
- Tear Gas + Create Concoction by 80%
Everything from phase 1 plus new. The boss throws Malleable Goo (Viscous muck) straight into the range and lays out a Choking Gas Bomb (chemical bombs), the explosion of which removes the chance to hit. In 25 people both adds (cloud and slime) appear at the same time, so the DPS is divided, and Ooze/Gas Variable debuffs are applied to the target, prohibiting them from hitting the “alien” type of add. The Tear Gas phase ends and the transition to 35%.
- Viscous muck (Malleable Goo)
- Chemical Bombs (Choking Gas)
- Simultaneous adds + Ooze/Gas Variable (25)
Putricide drinks the entire potion, swells up and gains Mutated Strength (+50% damage and attack speed). Adds no longer appear, but puddles, muck and bombs remain. A Mutated Plague is attached to the current tank, hitting the entire raid with increasing damage; The debuff cannot be removed - otherwise the boss will heal for 300k per stack. Added on hardmodeUnbound Plague, which is kited with a chain of rangers. Pure race: take down the boss before the damage to the raid becomes fatal.
- Mutant Power (Mutated Strength)
- Mutated Plague (Mutated Plague)
- Unbound Plague (hardmode)
Abilities
Positioning
The raid stays closer to the center/one side of the hall so that there is room to remove adds and puddles. The green slime will spawn on the right, the orange cloud on the left: stand on the opposite side of the expected add to have time to kill it before the target.
Role Tips
- Designate who gets into the Abomination before the pool - usually the second tank.
- In phase 3 under Mutated Strength, keep personal cooldowns and ask for external saves.
- On hardmode, guide the boss along a clean floor, away from puddles and away from ranges withUnbound Plague.
- Prepare for a damage spike when explodingVolatile Slime and in phase 3.
- A separate heal is assigned to the targetGas cloud, who runs away from the raid.
- Mutated Plague cannot be dispelled - only to outheal the increasing damage to the raid.
- Adds are the highest priority; Don't let the slime and cloud reach the target.
- Don't stand on the lineViscous muck and move away from the chemical bombs.
- Drain all cooldowns and BL/Heroism in phase 3 - this is a race against soft enrage.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Accessory | Miniature abomination in a flask | WarriorRogueDeath KnightHunterPaladinShamanDruid | A top accessory for physical DPS (the Manifestation of Pain proc gives stacks of extra damage). ID 50706 - version 25N; The HC version has a separate ID. |
| Weapons | Last wish | WarriorPaladinDeath Knight | One-handed tank mace. ID 50179 - version 25N; 25HC - separate ID 50708. |
| Weapons | Rigor mortis | WarriorPaladinDeath Knight | One-handed sword (main hand) for strength - tank/dps. ID 50704 confirmed on wowhead (ilvl 277, version 25HC); version 25N has a separate ID. Check the exact stats in the database. |
| Belt | Astrilian's Quilted Sash | RogueDruidHunterShaman | Leather belt (ilvl 264, version 25N), ID 50067 verified on wowhead. Private bases 3.3.5a for other difficulties use ID 50707. Check the exact stats (agility) on the base. |
| Belt | The Professor's Bloody Coat | DruidRogueShaman | Leather belt (ilvl 264, version 25N), ID 50069 confirmed on wowhead - NOT fabric, but leather. Private databases for other complexity use ID 50705. Check the exact stats on the database. |
| Accessory | Sign of the Conqueror's Consecration | MageRogueDeath KnightDruid | Tier 10 token (Vanquisher) for purchasing/upgrading set gear. ID 52025 verified on wowhead (version 25N). In addition to him, there is a boss of 25 people. Protector's and Conqueror's Mark of Sanctification also drop (neighboring IDs ~52026/52027 - not verified individually). |