Maexxna - Naxxramas boss guide

Tactics for Mexna - the final boss of the Spider Quarter of Naxxramas. Entanglement and Flying Web mechanics, raid layout, role tips and loot.

Naxxramas
10N25N

Review

Mexna is a giant spider and the third and final boss of the Spider Quarter of Naxxramas. Tank in the center of the hall with his back to the wall, the raid stands behind. The battle is short and linear: the main thing is to survive the regular stuns of the Flying Web, pull players out of cocoons on the wall and remove Necrotic poison from the tank. At 30% HP, the boss goes into Frenzy - the most dangerous period.

10 Normal2 510 000
25 Normal6 830 000
General tips
  • Everyone must enter the hall BEFORE the pool - after the agra the entrance is closed, latecomers remain outside.
  • Assign 2-3 ranged DPS (hunters/mages/locks) to break the cocoons to the left of the entrance.
  • Remove Necrotic Poison from a tank instantly - it greatly reduces the healing received.
  • Stop the DPS by ~32%, survive the Flying Web and only then push through Frenzy with BL/Heroism.

Combat phases

Phase 1 Phase 1 - Main Fight 100–30% HP

The tank keeps the boss in the center, the raid dps from behind. The cycle repeats every ~40 sec: baby spiders spawn → cocoons on the wall → mass stunFlying web. Between the camps they removeNecrotic poison and finish off the adds until the next stun.

  • Webbed (cocoons)
  • Flying web (raid camp)
  • Necrotic poison
  • Spiderlings of Meksna
  • Poisonous Shock
Phase 2 Phase 2 - Rabies 30% HP

Mexna flows intoRabies:+50% attack speed, +50% size and double physical damage until death. The tank takes huge damage, especially ifFlying web matchesRabies. All CD, BL/Heroism and consumables are burned here.

  • Rabies (Frenzy)
  • critical campFlying web
  • save CD of tank and healers

Abilities

Web Wrap
Raid damage
~20 seconds after the pool and then every ~40 seconds, 1 player (2 at 25ppl) is thrown to the wall behind the raid and sealed in a cocoon. Does not affect tanks. In the cocoon, the player is helpless and receives ~2.5-3k damage every 2 sec; The cocoon must be broken from the outside (≈6k HP at 10ppl, ≈15k HP at 25ppl), otherwise the victim will die.
Action: Designated range DPS break the cocoons; the healers keep the cocooned. Pull out the left cocoons first (they are worse shot by healers).
Flying web
Raid damage
Every ~40 sec it covers the entire raid (including the tank) with a web for ~6 sec, stunning and causing Nature damage (~2-3k according to the Russian guide; the English source for 25ppl gives ~5225–5775). The tank is also in the camp, so it must be flooded with HoTs and shields in advance.
Action: 3-5 seconds before the cast, throw all the HoTs/shields and a large heal on the tank. After the stun - instant healing (NS/LoH) on the tank.
Necrotic Poison
Tank
Poison on a target within a mile radius (usually on a tank), greatly reducing all received healing (75% according to the spell tooltip 54121; Russian guides indicate up to 90%) for 30 sec. Type - Poison, dispelled. If not removed, the tank has almost no healing - especially deadly during Frenzy and stuns.
Action: Dispensers/Purify Poisons are removed immediately. The Poison Purification Totem only works for its own group - place it in the tank’s group.
Poison Shock
Tank
Every ~10 sec Mexna unleashes a 15 yard AoE in a frontal cone in front of her, dealing ~3.5-4.5k Nature damage. The boss has a huge hitbox, so if poorly placed, the cone can hit the raid.
Action: The tank turns the boss around in a cone away from the raid; miles and range are kept at the back/side without getting under the muzzle.
Maexxna Spiderlings
Raid damage
~30 seconds after the pool and then every ~40 seconds, a group of ~8 small spiders with a small HP reserve appears. They will be killed quickly, otherwise they will live to see the Flying Web and eat someone while the raid is in the camp.
Action: The magician puts the spiders in the nova immediately upon spawning; AoE classes finish them off BEFORE the next Flying Web.
Rabies
Berserk F.2
At 30% HP, Mexna receives +50% attack speed, +50% size and double physical damage until the end of the battle. Can't be removed. The tank begins to receive sharply more damage, especially in conjunction with the web stun.
Action: Stop DPS by ~32%, survive the web, then burn BL/Heroism, tank CD (Shield Wall, etc.), heal - paint sup/HoS/shields. Sell ​​as quickly as possible.

Positioning

The boss is in the center of the hall, the raid is behind him; behind the raid is a wall woven with cobwebs, where the cocoons fly away. A separate group of range DPS and healers stands further back to reach both the boss and the cocoons.

🛡 Tank
Meksna tanks approximately in the center of the room, with her back to the wall, turning her face (cone of Poison Shock) away from the raid. Take into account the huge hitbox - do not press the boss close to the raid.
✨ Healer
Standard scheme of MT-heal + raid-heal. Some of the healers are responsible for those cocooned against the wall, the rest drown the tank in front of each web. Purifying the poison is a priority.
⚔DD
Melee and AoE - behind/side of the boss. Range 2-3 are assigned to cocoons (left/center/right), the rest press the boss and help finish off the baby spiders with AoE.

Role Tips

🛡 Tips for the tank
  • Turn the boss around in a cone away from the raid and remember about the large hitbox.
  • Copy all damage reduction CDs forRabies (Shield Wall, Last Stand, Divine Protection).
  • At 25ppl, keep an OT ready, which will intercept the boss with a taunt after the web if the MT is dying.
✨ Tips for healer
  • ShootNecrotic the poison from the tank is instantaneous - otherwise the healing is cut almost completely.
  • 3-5 seconds beforeFlying web flood the tank with Hotami and a shield, keep instant healing on the exit from the camp.
  • Don't forget to heal the cocoons - they take damage until the cocoon is broken.
⚔ DD Tips
  • Those assigned to cocoons hit strictly their side (left/center/right), the left has priority.
  • Mages place the spiderlings in a new area and send them away until the next web so that they do not attack the raid in the camp.
  • Stop DPS at ~32%, then all burst CD and BL inRabies.

Loot

SlotItemClassesNote
Weapons Ghost Spear WarriorDeath KnightPaladinHunter Two-handed polex, ilvl 200 (10ppl). A strong physical DPS option in the early phase.
Weapons Ghost Strike RogueShamanHunterDeath Knight Right hand fist weapon, ilvl 213 (25ppl).
Legs Leggings of the Infested Swiftfoot RogueDruidHunter Leather pants, ilvl 213 (25ppl). BiS candidate for natural skin in phase 1.
Head Cowl of the dead RogueDruidHunter Leather helmet, ilvl 213 (25ppl). In the Naxxramas tables, wing loot overlaps between bosses - check the source at the base.
Accessory Gloomy Chime WarriorRogueHunterDeath Knight Armor Penetration Trinket (ArP), ilvl 213. Part of the overall Naxxramas-25 trinket pool, dropped from several wing bosses (wowhead indicates Grobbulus as the main source). Check on your server.