Lord Marrowgar - CLK boss guide

A complete raid guide for Lord Rebrad - the first boss of the CLK in WotLK 3.3.5a: mechanics, tactics, placement, role tips and loot.

Icecrown Citadel (ICC)
10N10HC25N25HC
⏱ Berserk: 10 minutes

Review

Lord Rebrad is the first boss of the TsLK, a huge bone colossus at the entrance to the Lower Spire. This is the introductory, easiest battle of the raid without full-fledged phases: the raid cyclically alternates between a stationary DPS phase (~ a minute) and a ~ 25-second “Bone Vortex” phase. The main thing is to control your positions in order to avoid Cold Flame, quickly switch and destroy Bone Spikes and stack tanks with Cross Strike.

10 Normal~7.4 million (approx.)
10 Heroic~9 million (approx.)
25 Normal~30.5 million (approx.)
25 Heroic~38 million (approx.)
General tips
  • Tanks always stand close to each other in order to share the Cross Strike between two.
  • Everyone except tanks (and, if desired, a hunter/restodruid) stacks in miles - this way the “Bone Spikes” are demolished instantly and the raid suffers less from the flames.
  • On the Bone Whirlwind, hit raid and personal defensive cooldowns and watch the ice lines - the flames are more dangerous than the whirlwind itself.
  • At the end of the whirlwind, the DPS holds the damage for a second so that the tanks have time to intercept the aggro.

Combat phases

Phase 1 Phase 1 - Stationary (dps) ~minute of cycle, before the start of the vortex

The boss stands still, hits the tanks "With a slash" and periodically throws "Bone Spikes" at random players, simultaneously launching lines "Cold Flame" The main damage to the boss is done here.

  • Stack of tanks under "Slash»
  • Quick demolition «Bone Spikes»
  • Running away from lines «Cold Flame»
Phase 2 Phase 2 - Bone Storm approximately once a minute, lasts ~25 sec

The rib spins into a whirlwind of bone and locks onto the player furthest from him, changing the target approximately every 5 seconds and dealing AoE damage to everyone nearby, leaving spots "Cold Flame" The tanks are not attacked at this time, but at the end of the whirlwind the aggro is reset.

  • Raid defensive cooldowns for whirlwind
  • Control tank positions on different edges to guide the boss
  • Line Evasion «Cold Flame» when moving

Abilities

Bonecutter
Tank F.1
Replaces a normal melee attack: deals a total of 300% damage from a normal strike, dividing it between the target and the two closest allies. If there is no second tank nearby, the entire blow falls on one. Cleave's targets are not targeted by Bone Spike.
Action: Tanks stand close together (~5 yards) to share the damage. Miles don't run out before the boss.
Bone Spike
Raid damage
The boss pierces random players with bone spikes (1 target at 10k, up to 3 at 25k), immobilizing them. The thorn deals great damage and periodically removes a large portion of the victim's HP. The thorn has a separate health reserve.
Action: Instantly switch and destroy the spike to free the raider. Miles are hit by nearby spikes, Range - by distant ones.
Piercing
Debuff
Damage over time on a player caught in the Bone Spike: Removes a large amount of health every second until the spine is destroyed.
Action: Heels hold the victims of the thorn, the raid urgently breaks the thorn. Do not allow the player to sit in the thorn for more than 8 seconds (achievement “Got a bone”).
Cold Flame
Raid damage
A line of blue ice flames in a straight line towards a random player; leaves a path of fire and deals ice damage every second to those standing on it. Most often appears during Bone Vortex.
Action: Run perpendicular to the line. The heals/range stand in a semicircle to minimize dashing. A flame is more dangerous than a whirlwind.
Bone Whirlwind
Raid damage F.2
The boss spins up and runs towards the farthest player (changes target ~every 5 sec), causing AoE damage to everyone nearby (the more, the closer to the boss) and leaving spots of “Cold Flame”. Lasts ~25 sec, reload ~1 min. Doesn't hit tanks, resets aggro when finished.
Action: Press down raid and personal defensive CDs, spread out to the edges, keep your distance. Tanks prepare to intercept the boss at the end of the whirlwind.

Positioning

The boss turns his back to the mile and to the entrance. The raid is stacked closely in miles (the classic is a semicircle of healers/range) so that the spikes are demolished instantly and the lines of flame go beyond the cluster.

🛡 Tank
Both tanks are together under the boss, turning him around to face away from the raid. On the whirlwind, they disperse to opposite edges of the room to control the boss’s movement.
✨ Healer
The heals are next to the raid, in the classics - in a semicircle to reduce the movement of the flame. On the whirlwind, scatter overheal in advance and hold the victims with spikes.
⚔DD
Miles close to the boss (fire is not an increase in DPS). Range along the edge of the stack. Everyone instantly switches to Bone Spikes.

Role Tips

🛡 Tips for the tank
  • Remote control with two people; The first one to reach immediately presses through the protective CDs so as not to die in the first seconds.
  • Always stand close to divide «Cross blow"and know your partner's position in order to quickly recover after the whirlwind.
  • At the end "Bone Swirl"Immediately intercept the boss - the aggro is reset.
✨ Tips for healer
  • Stack from a mile away so that you yourself can be quickly pulled out of the spike.
  • Keep protective CDs for victims «Bone Swirl" and "Bone Spike».
  • On the whirlwind, you need an overheal for the raid - the damage goes over the area.
⚔ DD Tips
  • Miles stand as close to the boss as possible so as not to catch the flames.
  • Instantly demolish "Bone Spikes"(ideally for a couple of GKDs), miles - near, range - long.
  • Hold back the damage at the moment the whirlwind ends so as not to disrupt the tanks' aggro.

Loot

SlotItemClassesNote
Accessory Shard of Pure Ice MageWarlockPriestDruid Top caster trinket: intelligence + mana reserve per CD. BiS for many casters.
Weapon Brinthroll, the Bone Judge WarriorDeath KnightPaladin Two-handed physical DPS ax with a healing strike proc (25N/25HC).
Weapons Citadel Guard Claymore WarriorPaladinDeath KnightHunter Two-handed sword physical dps with strength and crit. blow (10N).
Weapons Bonecrusher's Scepter WarriorPaladinDeath KnightShaman One-handed physical dps/tank mace (10N).
Weapons Bonekeeper's Crusher WarriorHunterShamanDeath Knight One-handed ax with strength/crit. blow (10N).
Weapons Ice Needle RogueHunterDeath KnightWarrior One-handed sword with agility (10N).
Necklace Rebrad's Spiked Collar WarriorDeath KnightPaladinHunter Physical DPS/tank necklace with strength and crit. blow (10N).
Wrists Bracers of the Cold Spirit HunterShaman Mail wristbands with agility/intelligence (10N).
Shield The Power of Smoldering Steel WarriorPaladin Tank shield with stamina and protection (25N).
Weapons Frozen Bone Spike RogueHunterDruidDeath Knight One-handed dagger with agility (25N).
Chest Gendarme's Carapace WarriorPaladinDeath Knight Plate tank breastplate (25N).
Legs Gaiters of Lost Hope WarriorDeath KnightPaladin Plate dps leggings with strength and crit. blow (25N).