Lord Jaraxxus - Trial of the Crusader boss guide

Tactics and analysis of the second boss of the IC - Lord Jaraxxus: abilities, phases, formation, advice on roles and loot on patch 3.3.5a.

Trial of the Crusader
10N10HC25N25HC

Review

Lord Jaraxxus is the lord of the eredar from the Burning Legion, the second boss of the IK, summoned by the unlucky dwarf warlock. Tanks in the center of the hall; the raid stands in a wide circle around. The battle is simple in mechanics, but it is a test of the raid's heals and ability to quickly respond to debuffs and switch to adds. The exact HP of the boss depends on the server core, the numbers are approximate.

10 Normal5249400
25 Normal20200000
General tips
  • Constantly shoot down the “Fel Fireball” - it’s better to put the rogue/mage in the interactions.
  • Mages must spell “Power of the Void” from the boss (or dispel/purgite any other class) - otherwise the damage to the raid flies to the skies.
  • Range and healers will spread out to prevent Fel Lightning from jumping on multiple players.
  • Immunities (Divine Shield, Iceblock) remove Incinerate Flesh - keep them as a last resort.

Abilities

Fel Fireball
Tank
Cast on the main target of aggro: 15,113–15,887 fire damage (25 people: 24,375–25,625) plus DoT 5,850–6,150 every second 5 sec (25 people: 9,263–9,737). DoT is a magical effect that can be removed with a dispel.
Action: Knock down the cast every time. If you pass, dispel DoT from the tank.
Fel Lightning
Raid damage
Hit a random target for 7,863–9,137 fire damage (25 people: 9,713–11,287) and jump to nearby targets, up to 3 targets (25 people: up to 5).
Action: Spread out, keep a distance of ~15 m so that lightning does not jump through the crowd.
Incinerate Flesh
Hill
On a random player: Absorbs the next 30,000 healing (25 people: 60,000) and reduces damage dealt by 50%. Can only be removed with a heal. If you do not heal within 12–15 seconds, “Burning Gehenna” will trigger.
Action: Heals will immediately full-focus the target and penetrate the shield with healing. As a last resort, the target removes the debuff with immunity (Divine Shield/Iceblock).
Burning Gehenna
Raid damage
Triggers if Incinerate Flesh is not removed in time: 2,438–2,562 fire damage per second for 5 sec across the entire raid (25 people: 3,900–4,100). Often means wipe.
Action: Don't allow it - train "Incinerate Flesh" in advance.
Flame of the Legion
Debuff
Curse on a random player: 2,925–3,075 fire damage per second for 6 sec, while puddles of green fire spawn under the player every second (burn for 60 sec, same damage).
Action: The target runs away along the edge of his circle, laying out the puddles compactly in a line, without stepping on strangers or the fire itself.
The Power of the Void
Other
Buff on self: +20% magic damage per stack. For 10 people — 5 stacks, for 25 people. — 10. Strongly enhances all magical damage to the raid.
Action: Mages spellsteal (receiving a fat bonus to damage), or any class dispels/purges as quickly as possible.
Infernal Eruption
Other
Summons an Infernal Volcano that shoots 3 Fel Flame Infernals over 15 seconds. When an infernal lands - 9,263–9,737 fire damage within a 10 m radius. On normal, the volcano spawns a fix. the number disappears; on hardmode you need to kill him (~189k HP).
Action: Switch to the volcano/infernals and quickly take them out. On hardmode, the volcano is a priority target.
Gate of the Void
Other
Opens a portal (deals 6,825–7,175 dark damage in a 10m radius, 25 people: 9,263–9,737), from which the Lady of Pain emerges. Normally, the portal gives a fix. the number of adds and disappears; on hardmode the portal needs to be killed, otherwise the adds go on endlessly.
Action: Grip/pull up the portal to miles and burn it with focus. On hardmode it is the highest priority to not release the second Mistress.
Spinning Spike of Pain
Raid damage
Lady of Pain ability: Jumps up to a random target and deals damage based on their maximum health (~50% HP).
Action: The heals press through the target of the spike; the tank immediately returns aggro after the first trigger - the Lady often resets aggro.
Demonic Slash
Tank
Auto-ability of the Lady of Pain on the main target: 50% weapon damage, ignores armor.
Action: The add tank keeps her close to the boss and cooldowns her with several adds.
Mistress's Kiss
Debuff HC
Hardmode only. Debuff from the Lady of Pain on a random player: the next cast interrupts this school of magic for 8 sec and deals 13,650–14,350 dark damage. Not blocked by Aura Mastery.
Action: Casters drop the debuff with a cast from a secondary school (Lava Burst, Starfire, Mind Blast) to full HP; hilam - special caution.
Gehenna of corruption
Raid damage
Fel Flame Infernal Channel: 2,500 fire damage per second for 6 sec to targets within a 15 m radius. Interrupts on normal.
Action: Run away from the infernal; as usual - interpret the channel.
Corruption Path
Raid damage
The Felflame Infernal charges towards a random target, dealing 4,388 - 4,612 Fire damage to anyone in its path (25 people: 6,338 - 6,662).
Action: Do not stand between the infernal and the raid; quickly kill infernals (on normal they become stunned/banned, on hardmode they are immune to control).

Positioning

The boss is tanked against the wall or in the center of the hall, the raid stands in a wide circle in 3 layers: miles on the boss, followed by healers and casters with a range of ~15 m. Portals and volcanoes always spawn to the left of the boss - tanking him against the wall makes it easier to notice them and peck them. The spread is critical against Fel Lightning.

🛡 Tank
MT keeps Jaraxxus in the center, turning/moving him if necessary so that DPS can hit portals and adds. Constantly catches Fireball. OT intercepts the Lady of Pain and the Infernals, keeping them miles away from the boss.
✨ Healer
The heals are evenly distributed in a circle so that everyone is within the healing radius and does not catch the extra jumps of Fel Lightning. The main task is to instantly break through Incinerate Flesh and keep the tanks at bay. 3–5 heals depending on the composition.
⚔DD
Miles are stacked on the boss, range is stacked in a circle. Switching priority: portals/volcanoes (on hardmode) → Mistresses of Pain and infernals → boss. Between adds - full damage to Jaraxxus, the "Power of the Void" buff is removed/spellstealed.

Role Tips

🛡 Tips for the tank
  • Immediately return aggro to the Lady of Pain after her first “Painful Edge” - she often drops aggro.
  • Move the boss so that the portals/volcanoes are in full view of the range and in the cleave area.
  • For 10 people 2 tanks are enough, for 25 - at least 3.
✨ Tips for the healer
  • Set up the frame so that "Incinerate Flesh“It was noticeable instantly - the window for removal is narrow.
  • On hardmode to withdraw “Incinerate Flesh“it takes twice as much healing (60k) - don’t yawn.
  • Spread out for less damage from "Fel Lightning" and keep an eye on the targets of the "Painful Edge".
⚔ DD Tips
  • If you see any add, switch; you finish off the boss, the adds kill the raid.
  • Mages - mandatory spellsteal «Powers of the Void"; keep the prepared cast not from the main school under “Mistress's Kiss"on hardmode.
  • Take away "Flame of the Legion"along the edge of the circle, without stepping on your own or other people's puddles.

Loot

SlotItemClassesNote
Accessory Consolation of the Vanquished PriestPaladinDruidShaman 25N. Hilam accessory (duh/mp5). The HC version has a different ID.
Necklace Demon Lord's Charge MageWarlockPriest 25N (Alliance). Custer necklace. Horde is an analogue of Charge of the Eredar (47272).
Ring Ring of the Dark Healer PriestPaladinDruidShaman 25N (Alliance). Caster/heal ring. Horde is the equivalent of Circle of the Darkmender (47278).
Back Pride of the Eredar MageWarlockPriestShamanDruid 25N (Alliance). Custer cloak. Horde is an analogue of Pride of the Demon Lord (47436).
Legs Legplates of Fading Light WarriorPaladinDeath Knight 25N (Alliance). Plate DD legs. Horde is an analogue of Leggings of Failing Light (47440).
Chest Shell of Ill Fate RogueDruidDeath Knight 25N (Alliance). Leather DD chest. Horde is an analogue of Vest of Calamitous Fate (47431).
Weapons Lion's Head Cutter WarriorPaladinDeath Knight 25N (Alliance). A one-handed ax is fine. Horde is an analogue of Blood Fury (47427).
Weapons Claw Strike Hunter 25N (Alliance). Crossbow for a hunter. Horde is an analogue of Death's Head Crossbow (47428).
Weapons Night Watchman's Dirk RogueDeath KnightWarrior 10N (Alliance). Dagger for dexterity. Horde is an analogue of Orcish Deathblade (48010).
Ring Firestorm Ring MageWarlockPriest 10N (Alliance). Custer ring. Horde is an analogue of Firestorm Band (48001).
Legs Leggings of the Demonic Emissary MageWarlockPriest 10N (Alliance). Fabric caster legs. Horde is the equivalent of Legwraps of the Demonic Messenger (48004).