Kologarn - Ulduar boss guide

Tactics for Kologarn in Ulduar 10/25 for WoW 3.3.5a: arms and torso, Stone Grip, Focused Gaze, Stone Breath, debris and full loot.

Ulduar
10N25N
⏱ Berserk: There is no rage timer - the script contains the comment `no info`, the enrage event is not planned. Soft enrage of the battle - Stone Breath: no one to tank in miles = wipe.

Review

Kologarn is a giant that Ignis forged on the orders of Loken to block the path deep into Ulduar: he himself is the bridge. Mandatory three-piece boss: torso, left arm and right arm - three separate stripes. The torso does not move, you cannot go behind your back, and in front of it there is an abyss without an invisible wall - the miles actually fall and die (the script has a separate “pit kill” trigger that instantly kills everyone who falls). Killing the arm removes 15% of the maximum health from the torso and drops 5 debris. The right hand grabs players with Rock Grip, while the left hand swings with Swing. There is no hardmode. After death, the torso falls and becomes a bridge further.

10 Normal3,625,700 (torso)
General tips
  • Stone Breath - "no target in melee" mechanic: if no one is standing in melee range, the boss breathes for 14,063–15,937 nature damage per second with +20% to damage taken. The tank died or ran away = the raid collapsed.
  • Killing a hand = minus 15% of the maximum HP of the torso (in the script, damage to the torso is 80,000 in 10 and 380,000 in 25 per hand) + 5 fragments. The right arm grows back in 50 seconds.
  • It is MANDATORY to kill the right hand while someone is in the grip: damage to the hand frees the victim (in 10, 80,000 is enough).
  • If you kill BOTH arms at the same time, the torso will start spamming Stone Scream every 2 seconds throughout the raid. Don't kill both unless it's a zerg.
  • A focused look selects the THREE FARTHEST players (in the SelectTargetMethod::MaxDistance script) - the rays come from the range, kite them to the side, not through the raid.
  • Achievement “If looks could kill” - no one received damage from the rays during the entire battle. Achievement “Disarmed” - kill both hands within 12 seconds and then the boss. Achievement “With Open Arms” - kill the boss without killing a single hand.
  • Miles: there is NO invisible wall at the edge, fell into the abyss - died instantly.

Combat phases

Phase 1 The only phase is the torso and two arms Approach 45 meters (boss stands up), fight from any part

Single-phase battle based on priorities. Torso:Strike to the crown every 14 sec (two-handed - with both hands, one-handed - with one),Focused lookevery 20 sec,Stone Breath with an empty mile zone. Right Hand: Stone Grasp every 25 sec. Left hand: Swing your hand every 17 seconds in the area on the left. A killed hand drops 5debris and returns after 50 seconds.

  • Priority: right arm → torso
  • The grip is removed by damage to the right hand
  • Rays of sight cast aside
  • Debris collects off-tank
  • There's always someone miles away from the torso

Abilities

Strike to the crown
Tank F.1
Every 14 sec on a tank: a heavy physical blow that cuts off armor by 20% for 20 sec stacks. With both hands - a two-handed version (63356), with one hand - a weaker one-handed version (63573). Can't cast without hands at all.
Action: Tank swap with 2 stacks of armor cutting: 40% armor in the minus under a hail of blows from a giant - this is already roulette for healers. Icy-veins calls this debuff Crunch Armor - this is the trigger part of it (64002).
Stone Breath
Raid damage F.1
Cast ONLY if there is no one in the melee zone of the torso: 14,063–15,937 nature damage once per second + “Brittle Shell” (+20% to damage taken) for 8 sec. Essentially a wipe in a couple of ticks.
Action: This is a punishment, not a rotational ability. The torso tank always stands close. A tank dies - the second one intercepts INSTANTLY. The same cast will arrive if aggro breaks the range - so the tank is the first to enter the battle and holds a triple threat.
Stone grip
Raid damage F.1
Every 25 sec (while the right hand is alive): grabs 1 player in 10 / 3 in 25 (not the current target of the tank), stuns and crushes with periodic damage. The victim is released when the hand receives 80,000 damage (10) / 380,000 (25) - or when the hand dies. Crushed to zero - “Squeezed dry”, instant death.
Action: On command, all DPS switches to the right hand - 80,000 in tens is seconds. Hilam to hold the victim: the tics hurt, but you can’t lift him out of his grip. Strategically, many raids simply keep the right hand dead: respawn 50 seconds, half of which is spent on a new grip cycle.
Hand wave
Raid damage F.1
Every 17 sec (while the left hand is alive): wide swing for 8,788–10,212 damage to everyone in the area to the left of the boss, with knockback. Icy-veins calls it Shockwave (46968) - on 3.3.5a this is spell 63766 “Wave of the Hand”.
Action: Just don't stand in the left zone unless necessary. Miles work along the torso, right-center. Anyone who gets hit by a swing at the edge risks flying into the abyss, and then there’s a pit-kill.
Focused look Periodic
Raid damage F.1
Every 20 sec: Kologarn's eyes fire two blue beams that converge on the target and guide them, dealing nature damage in an area around the convergence point. In the script, the target is selected from the THREE FARTHEST players (not the tank).
Action: The target kites the rays ALONG the edge of the hall, away from the raid, with constant movement - the rays catch up. Range stands scattered so that the rays do not run over the neighbors. Not a single tick of damage from rays during the battle = achievement “If looks could kill.”
Scream of stone
Raid damage F.1
Only when BOTH arms are DEAD: a hail of stone on players every 0.2 sec for 2 sec, restarts every 2 sec - essentially a continuous raid pillbox until at least one arm grows back (50 sec).
Action: That's why both hands don't kill at the same time: 50 seconds under a continuous rain of stones is an expensive pleasure. The exception is zerg tactics with a reserve of healing, when 30% of the torso's HP for two arm-kills is worth it.
Stomp
Other F.1
Death of any hand: Rubble Fall falls from the sky and 5 rubbles (NPC 33768) spawn - small elementals with Stone Nova around them, they will attack random players.
Action: Off-tank collects and leads away from the raid, range AoE shield. Miles on debris don't work - their damage is needed by the torso. Achievement “Failed!” (Rubble and Roll) - spawn 25 fragments per battle, that is, 5 arm-kills; in the script the counter is `_rubbleAchievement >= 5`.

Positioning

The torso is motionless, there is no back. The main tank is close to the torso in the center. Miles - next to the tank, but not in the left zone (Swing) and not with your back to the abyss. Range and heals - in a semicircle at a distance, scattered due to the rays; remember that the eye chooses the furthest ones - the furthest players must be ready to kite. Off-tank - on the side, where it will collect debris after the death of the hand.

🛡 Tank
MT: is the first to enter the battle (aggro taken from the range = Stone Breath), stands strictly in miles, is matched on 2 stacks of armor cutting. OT: picks up 5 pieces of debris after each arm-kill and moves them aside; between the rubble it helps on the torso. Death MT = instant interception, torso without a melee target breathes at 15,000 per second in the raid.
✨ Healer
Two peak consumers: a tank under armor cut stacks and a victim of Stonegrasp (ticks + cannot be pulled out until the hand reaches 80,000). Analysis: one heal hard on MT, one on grip, the rest on raid and ray kiters. Standing scattered - the rays are aimed at distant people, that is, at you.
⚔DD
The priority is ironclad: right arm (while it is alive or while someone is holding it) → torso. Left hand - with a cleave, not a focus. Range: after the arm kill - AoE on the rubble, then back. Miles: No Wall Edge, Knockback Swing - Hold your camera and position. The ray kiter runs along the edge, not through the raid.

Role Tips

🛡 Tips for the tank
  • The first blow to the boss is yours. Aggro on range at the time of the pool =Stone Breath on the raid.
  • Swap 2 stacks of armor cut withHit to the crown: -40% of the armor under the giant's attacks is no longer removed by the healers.
  • After the death of hand 5wreckagerun towards random players - AoE taunt, but be careful: catch the torso with an AoE taunt outside the melee distance - you will get Breath.
  • Debris The new ones are hitting around you - take them away from the mile and the kiters.
✨ Tips for healer
  • The victim of the Stone Grip cannot be reached in any way except with damage to the hand - your task is simply to keep him alive with healing ticks through the damage ticks.
  • Stone Breath = someone made a mistake. +20% to the damage received from the Brittle Shell makes the second tick worse than the first - large CDs right away.
  • Stand scattered: the beams choose the farthest ones, and the heals are usually the farthest ones.
  • Spark of Hope (trinket from this boss) - top for holy priest and rezto druid for all content: −44 mana for each cast.
⚔ DD Tips
  • The right hand is always priority #1: it removes the grip, and -15% HP to the torso per kill, and 5debris it's manageable.
  • 80,000 damage to the hand in 10 releases the victim of the grip - on the command “grip!” it's literally a couple of seconds of general focus.
  • Don't kill both arms at once without a plan:Scream of Stone every 2 seconds will eat your raid faster than 30% of the torso's HP.
  • Ray kiter: run along the edge, don’t stop, the rays catch up. Collect a raid with rays - wipe and minus achievement.
  • Miles: the abyss is real. Killing Spree, Jump and other dashes near the edge - at your own peril.

Loot

SlotItemClassesNote
Neck Sign of Inflexibility WarriorPaladinDruidDeath Knight 10. Tank neck: 345 armor, 63 strength, 93 stamina, defense, evasion.
Neck Pendant of the Piercing Gaze PriestMageWarlockShaman 10. DPS caster: 50 stamina, 48 int, accuracy, haste, 73 SP.
Shoulders Shadowguard Shoulderguards WarriorPaladinDeath Knight 10. Plate, tank: 84 strength, 126 stamina, blocking, defense, parrying.
Back Shawl of the Fallen Giant RogueHunterShamanDruid 10. Cloak physical dps: 63 agility, 54 stamina, crit, accuracy, 91 AP.
Shoes Groundweaver's Greaves Shaman 10. Chainmail, caster/heal: 53 stamina, 67 int, 50 crit, 22 mp5, 93 SP.
Shoes Sabatons of the Iron Warden Paladin 10. Plate, heal: 79 stamina, 57 int, 43 crit, 32 mp5, 96 SP.
Ring Emerald signet ring PriestPaladinShamanDruid 10. Hilian Ring: 40 stamina, 51 int, 45 spirit, 36 accuracy, 74 SP.
Accessory Spark of hope PriestPaladinShamanDruid 10. Heal Trinket: 106 spirit + passive -44 mana to the base cost of each spell. One of the best mana trinkets all the way to the CLK.
Weapons Stoneguard WarriorPaladinDeath Knight 10. One-handed tank sword 1.60: 37 strength, 73 stamina, evasion, parry, accuracy.
Weapons Spiral Staff of Faded Dreams HunterDruid 10. Staff 2.80: 77 agility, 98 stamina, haste, 224 AP, AP, 2331 AP in the form of a beast - hunter stat stick and feral staff.
Neck Necklace of Onslaught WarriorPaladinDeath Knight 25. Tank neck with shield: 67 strength, 99 stamina, blocking, defense, skid +89 to block indicator.
Shoulders Monolithic Shoulderpads RogueDruid 25. Skin, physical dps: 82 agility, 77 stamina, crit, haste, 119 AP.
Chest Shadow Brute's Robes PriestMageWarlock 25. Fabric, DPS caster: 90 stamina, 91 int, 61 crit, 87 haste, 130 SP.
Wrists Bracers of Unleashed Magic PriestMageWarlock 25. Fabric, DPS caster: 67 stamina, 49 int, accuracy, haste, 78 SP.
Wrists Bracers of Mass Destruction WarriorPaladinDeath Knight 25. Plate, physical dps: 76 strength, 76 stamina, accuracy, AP.
Wrists Reliable Bracers Paladin 25. Armor, heal: 49 stamina, 52 int, haste, 19 mp5, 68 SP.
Hands Bandages of a Hundredfold Retribution Priest 25. Fabric, healing: 77 stamina, 66 int, 59 spirit, 59 haste, 105 SP.
Hands Prophetic Guardian Gloves Paladin 25. Plate, heal: 68 stamina, 69 int, 52 crit, 32 mp5, 105 SP.
Legs Stoneweaver's Leggings Shaman 25. Chainmail, caster/heal: 105 stamina, 86 int, 64 crit, 40 mp5, 131 SP.
Legs Saronite Armored Legguards WarriorPaladinDeath Knight 25. Plate, tank: 2933 armor (+826 bonus), 120 strength, 156 stamina, defense, evasion.
Accessory Witchstone WarriorRogueHunterShamanDeath KnightDruidPaladin 25. Physical dps trinket: 114 crit + sud 905 AP for 20 sec (CD 2 min).
Weapons Malice WarriorRogueHunterShamanDeath Knight 25, ilvl 238. One-handed sword 2.50: 55 agility, 54 stamina, crit, haste, 80 AP.
Left hand Iron Darner PriestPaladinShamanDruid 25. Hilian off-hand: 57 stamina, 50 int, 48 spirit, haste, 78 SP.
Ranged Enemy of Giants WarriorRogueHunterDeath Knight 25, ilvl 238. Shotgun 2.90: 40 agility, 35 stamina, haste, 57 AP, AP. icy-veins have “Sigil” in the table - this is an error, the item is a firearm.
Relic Howling Wind Idol Druid 25. Balancer Idol: +396 to the power of the Insect Swarm spell.
Accessory Shard of Val'anyr PaladinPriestShamanDruid 25. Legendary Fragment: 30 shards = Val'anyr, Hammer of Ancient Kings.