Hodir - Ulduar boss guide

Tactics for Hodir, Guardian of Ulduar 10/25 for WoW 3.3.5a: Icy Flash, Icy Blasts, Bitter Frost, NPC allies with buffs, hardmode for a while and full loot.

Ulduar
10N10HC25N25HC
⏱ Berserk: Berserk in 8 minutes (in the script `EVENT_BERSERK, 8min`, spell 26662). Separately, at the 3rd minute, Hodir breaks a rare chest (hardmode failure).

Review

Hodir is one of the four Guardians of Ulduar, once ruler of the Temple of Winter, now enslaved by Yogg-Saron. Mandatory boss from the Guardian block. Single-phase battle to manage buffs and debuffs: nearby there are 8 (4 in 10) NPC allies frozen in the ice that need to be freed - they provide vital damage buffs. Bitter Frost is constantly dripping on the players (standing = stacks), Ice shards are raining down from the sky, an Ice Flash periodically flies in (freezes part of the raid and NPCs again), and the tank catches Ice Blows - huge damage from ice. Hodir is not killed: at ~1% he gives up and leaves the chest. Hardmode is just a race against the clock: defeat it in 3 minutes so that a rare chest survives.

10 Normal8 115 990
10 Heroic8,115,990 (hardmode - only timer, same HP)
General tips
  • Hardmode - kill Hodir in 3 minutes (in the script `EVENT_HARD_MODE_MISSED, 3min`). Wowhead/icy-veins write “2 minutes” - this is the pre-live value before the nerf; at 3.3.5a the timer is 3 minutes.
  • Bitter Frost (client: 'Blasting Frost') stacks if you stand still. EACH movement or jump removes ONE stack, and not the entire debuff - watch the counter, don’t let it accumulate.
  • Toasty Fire from NPC mages completely protects against Bitter Frost and Cold. Range cuddles up to the fires. You can't stand DIRECTLY in the fire - ice shards extinguish it.
  • Free the mages first: they cast Singed on the boss for up to 30 stacks (+2% to magic damage taken per stack = up to +60%) and Melt Ice, speeding up the release of the remaining NPCs.
  • Ice flash every ~48 sec: giant icicles arrive to parts of the raid. Stand on the resulting DRIFTER (a pile of snow after an icicle falls) - it gives immunity to freezing. If you miss, you will be frozen into ice, break it immediately.
  • Frozen Blows every 15 sec after Flash: Hodir's attacks cut fisuron by 70%, but add 31,062 ice damage per hit + 4000 to the raid every 2 sec. Tank - all CD, a little frost-cut gear makes it a lot easier.
  • Starlight from NPC Druids: +50% attack speed and cast in the beam. Miles keep the boss in the beam, the tank fails.
  • Storm Power from Shaman NPCs: +135% crit damage for 30 sec. The one who received the buff should first approach the MT, then share by the fire.

Combat phases

Phase 1 The only phase is eternal winter Pool

Single-phase battle. At the start - free the frozen NPCs (magicians first). Next is the cycle:Cold (root) every 17–20 sec,Ice Flash every ~48 sec →Icy Blows 15 seconds after it, constant rainIce shards and drippingBitter frost. The task is to keep all three buffs (Infernoon the boss,Starlightand Thunderous Energy on the raid), to meetBerserker at the 8th minute, and for hardmode - in 3 minutes.

  • Free and hold NPC allies
  • Don't stand still (Bitter frost)
  • Stand on a snowdrift underIce Flash
  • Tank-kd underIcy Blows
  • HoldInferno/Starlight/Storm energy

Capabilities

Bitter frost
Raid damage F.1
Constant aura of battle: if a player stands still, a stacking pillbox of ice drips onto him, growing exponentially (in the script, damage = 200 × 2^stack). The movement removes one stack at a time.
Action: Don’t stand like a pillar: trample, strafe, jump. IMPORTANT: one movement removes ONE stack, and not the entire debuff - you cannot let it accumulate 4-5 and reset it in one step. The mage's bright light completely cancels the pillbox. Achievement “Something is getting cold” - bring the debuff to 3+ stacks (masochistic).
Cold
Raid damage F.1
Every 17–20 sec: immobilizes everyone in front of Hodir for 10 sec. Frozen quickly accumulates Bitter Frost and cannot dodge the fragments.
Action: It cannot be removed by moving/jumping, but NPC priors will dispel it from the raid, and Bright Light protects it preventively. Druid by shapeshifting, mage by Ice Block, hunter by the Master's Call, they are removed from themselves.
Ice Flash
Raid damage F.1
Every ~48 sec: giant icicles fall on 2 (10) / 3 (25) random players. Anyone who is not under a snowdrift or a Safe Zone is frozen into a block of ice (needs to be broken). At the same time, it freezes all NPC allies AGAIN.
Action: Blue runes will appear on the floor (visible even without Projected Textures). DO NOT stand in the circle until the icicle falls - after the fall a snowdrift is formed, so everyone (the tank included) should stand on it: the snowdrift gives immunity to freezing. Free the NPC again after each Flash.
Icy Blows
Tank F.1
15 sec after Frostburst: Hodir's attacks cut 70% of Physuron damage dealt, but add 31,062 Ice damage per hit, plus 4000 Ice damage ALL every 2 sec for 20 sec.
Action: Tank - personal and external CD, healers keep the tank in the top. A couple of pieces of frost-res gear on the tank significantly reduces the damage (the frost aura dropped for 10 seconds also helps the entire raid). Subtlety: if the blow was blocked/dodged, the ice does not pass through.
Ice Shards
Raid damage F.1
Constantly during the battle: an icicle falls on a random player for 14,000 ice damage (small/large - 62457/65370). The crash site is marked with a blue circle.
Action: Turn on Projected Textures to see circles, and scatter in all directions - then the fragment hits one, not a pack. Those frozen by Cold or Ice Flash cannot dodge - this is another reason not to stand in the root.
Bright Light
Other F.1
Bonfire from allied magicians: those standing nearby are protected from Cold and Bitter Frost, +4 to spirit, and spells and ranged attacks have a chance to cast Inferno on the enemy. Extinguished by Ice Shards and Ice Flash.
Action: Range clings to the fires, but DOES NOT stand directly in them (otherwise the fragment will be extinguished). From here the entire Inferno-stack pours onto the boss.
Inferno
Other F.1
Proc of Bright Light on Hodir: 3000 fire damage + increases the damage he receives from magic by 2% for 25 sec, stacks up to 30 times (that is, up to +60%).
Action: The main DPS multiplier of the battle. Range quickly sets up Peklo, then one assigned one supports him. Casters with a high stack cause magical damage - DND DK, Lava Burst, Starfire tick much more painfully.
Starlight
Other F.1
Beam from NPC druids (moon owls): illuminates a spot for 1 minute, +50% to attack speed and casting speed for those standing in it.
Action: Miles work in the beam, the tank keeps the boss nearby. It is also useful for quickly freeing NPCs after an Ice Flash. In hardmode it is critical for the DPS check.
Lightning Energy
Other F.1
The NPC shaman hangs a Thundercloud (65123) on a random player: with a touch, he transfers Thunderous energy to up to 4 allies - +135% damage from critical hits for 30 sec.
Action: The cloud carrier first runs to MT and melee dps, then to the fire to share. Be careful with the threat: under Inferno and Thunderous Energy you can crit for 40–80k.
Berserk
Berserk F.1
After 8 minutes: damage +900%, attack speed +150%.
Action: A regular kill takes place long before Berserk. In reality, only groups without proper control of NPC buffs run into it.

Positioning

Often Hodir is kited from bonfire to bonfire or driven in a circle so that the miles are always in the beam of Starlight, and the range is at the Bright Lights for the sake of Inferno. The raid is scattered because of the Ice Shards, but at the fires. Blue Ice Flash runes = points of future snowdrifts, the entire raid is pulled towards them before freezing. All worthwhile ones include Projected Textures.

🛡 Tank
Keeps Hodir at the Starlight beam for a mile and doesn't put him in range/heal, especially under Icy Blasts (4000 all around). After each Ice Flash, he stands on a snowdrift. Under the Icy Blows - all CD; A couple of pieces of frost cut reduce the damage by half. Subtlety: a blocked/dodged blow does not pass through the ice.
✨ Healer
Peak damage - Ice blows on the tank (31k per hit) + 4000 on the raid every 2 sec. Rezto Druid: Sprinkle Renewal early on under Frostburst because Blasts come almost immediately after it. Keep the raid at the top under the constant Bittering Frost for those who are not at the campfire. Don't forget to move yourself.
⚔DD
Range - at the Bright Lights, quickly attack Inferno, one supports. Miles - in a beam of Starlight. Everyone frees NPCs after each Flash (magicians are a priority). Constantly move away from the Bitter Frost and get away from the blue circles of fragments. At high Inferno, casters switch to magic damage.

Role Tips

🛡 Tips for the tank
  • At least 2-3 pieces of frost-cut gear will cut off the damageIcy blasts almost doubled - on a hardmode pool this is the difference between life and a wipe.
  • Don't back away to range under Blows: the aura hits 4000 to everyone around you.
  • AfterIce FlashBe the first to stand on the snowdrift, otherwise you will freeze and the raid will be left without a tank.
  • A blocked or dodged blow under Blows does not deal ice damage - the shield block and evasion really help.
✨ Tips for healer
  • Icy Blows comes 15 seconds afterIce Flash — pre-prepare heals and HoTs for this timing.
  • The frosty aura fell for 10 seconds of Blows - a huge help, if not the entire raid is in a frost cut.
  • Don't stand there like a pillar yourself:Bitter frost It also drips onto the healers.
  • NPC Priors removeCold from the raid - take care of them from underIce flashes.
⚔ DD Tips
  • Free the mages FIRST:Inferno up to +60% damage to the boss - this is half the DPS check of hardmode.
  • Casters with a high stackInferno magic damage is ticking: DND, Lava Burst, Starfire ticking many times stronger.
  • Don't stand right in the fire -Ice Shard it will be extinguished, and the range will be left without a Bright Light.
  • The bearer of the Thundercloud distributes +135% crit damage: first MT and miles, then to the others at the fire.
  • Hardmode - 3 minutes. Without NPC buffs you won't be able to cope with it, so controlling your allies is more important than unnecessary rotation.

Loot

SlotItemClassesNote
Weapons Blade of the Storm WarriorDeath Knight 10. Two-handed ax 3.50: 112 strength, 132 stamina, 102 accuracy, 78 AP.
Ranged Avalanche HunterWarriorRogue 10. Bow 2.90: 27 agility, 41 stamina, accuracy, 70 AP, ArP.
Back The cool embrace of winter RogueHunterShamanDruid 10. Cloak physical dps: 63 agility, 54 stamina, crit, haste, 97 AP.
Ring Ring of Winter WarriorPaladinDeath Knight 10. Tank ring: 460 armor, 63 strength, 94 stamina, evasion, parry.
Legs Leggings of the Wayward Conqueror PaladinPriestWarlock 10. Token for legendary T8 pants for paladin, priest, warlock.
Legs Leggings of the Wayward Protector WarriorHunterShaman 10. T8 pants token for warrior, hunter, shaman.
Legs Leggings of the Wayward Vanquisher RogueMageDruidDeath Knight 10. T8 pants token for rogue, mage, druid, DC.
Wrists Deathly Cold Bracers WarriorDeath Knight 10 HARDMODE, ilvl 239. Plate, physical dps: 73 strength, 82 stamina, crit, ArP, yellow socket.
Weapons Awe RogueShamanDruid 10 HARDMODE, ilvl 245. One-handed crushing 1.60: 41 strength, 88 stamina, defense, parry, accuracy, 1985 AP in the form of a beast.
Weapons Ice Staff MageWarlockPriestDruid 10 HARDMODE, ilvl 245. Staff: 126 stamina, 128 int, 96 spirit, 106 haste, 626 SP, 2 sockets.
Left hand Ice Barrier PaladinShaman 10 HARDMODE, ilvl 245. Shield, heal/caster: 8398 armor, 56 stamina, 59 int, haste, 23 mp5, 88 SP.
Left hand Borean Guard WarriorPaladinDeath Knight 10 HARDMODE, ilvl 245. Shield, tank: 8398 armor, 44 strength, 105 stamina, blocking, defense, parry, 2 sockets.
Chest Icy Winter Garment RogueDruid 25. Skin, physical dps: 103 agility, 70 stamina, 145 AP, 86 AP, 61 mastery, 2 sockets.
Wrists Icebound Bracers HunterShaman 25. Chain mail, physical dps: 49 agility, 52 stamina, 35 int, crit, accuracy, 133 AP.
Legs Ice Armor Greaves Paladin 25. Plate, heal: 105 stamina, 86 int, 80 crit, 36 mp5, 131 SP, blue socket.
Ring Frozen Loop HunterShamanMageWarlock 25. 52 stamina, 49 int, accuracy, haste, 78 SP.
Left hand Northern Barrier WarriorPaladinDeath Knight 25. Shield, tank: 8095 armor, 44 strength, 99 stamina, defense, accuracy, skill.
Chest Breastplate of the Wayward Conqueror PaladinPriestWarlock 25. T8.5 chest token for paladin, priest, warlock.
Chest Breastplate of the Wayward Protector WarriorHunterShaman 25. T8.5 chest token for warrior, hunter, shaman.
Chest Breastplate of the Wayward Vanquisher RogueMageDruidDeath Knight 25. T8.5 chest token for rogue, mage, druid, DC.
Neck Hodir's Frozen Power WarriorPaladinDeath Knight 25 HARDMODE, ilvl 252. Neck physical dps: 84 strength, 92 stamina, accuracy, AP, blue socket.
Back Drape of cold calculation RogueHunterShamanDruid 25 HARDMODE, ilvl 252. Cloak physical dps: 73 agility, 79 stamina, accuracy, haste, 116 AP.
Wrists Handcuffs of the Winter Blizzard Shaman 25 HARDMODE, ilvl 252. Chainmail, heal/caster: 69 stamina, 58 int, crit, haste, 85 SP, blue socket.
Hands Gloves of the Frozen Glade PriestMageWarlockDruid 25 HARDMODE, ilvl 252. Leather, heal/caster: 96 stamina, 79 int, 64 spirit, 63 crit, 105 SP, 2 sockets.
Weapons Staff of Endless Winter MageWarlockPriestDruid 25 HARDMODE, ilvl 252. Staff: 126 stamina, 146 int, 96 spirit, 118 crit, 668 SP, 2 sockets.
Accessory Shard of Val'anyr PaladinPriestShamanDruid 25. Legendary Fragment: 30 shards = Val'anyr, Hammer of Ancient Kings.