Heigan the Unclean - Naxxramas boss guide

Tactics for fighting Hagan the Unholy in Naxxramas (WotLK 3.3.5a): the famous “Hagan dance”, phases, abilities, formation, role tips and all loot 10/25.

Naxxramas
10N25N
⏱ Berserk: no - kills known to be 30+ minutes long with 2-3 survivors

Review

Heigan the Unclean is the second boss of Nax's Plague Quarter, usually the fifth fight of the instance. The most recognizable encounter of the raid is due to the “Hagan dance” (safety dance): the floor of the hall is divided into 4 zones, three of them alternately explode with Eruption, and the raid must run to a safe one. Battle - a cycle of 135 seconds (90 seconds phase 1 + 45 seconds phase 2) until victory or wipe; The main requirement for the composition is the ability to eliminate diseases.

10 Normal~3,060,000 (approx.)
General tips
  • Everyone learns the dance themselves. Don’t run “after the mark” - because of the lag, those who repeat after others consistently catch the Eruption and die.
  • Scheme of safe zones: 1-2-3-4-3-2-1-2... (in phase 1 the cycle is interrupted by a teleport, in phase 2 the pace is noticeably faster). At each phase change, the safe zone is reset to zone 1.
  • Place safe zone markers: smoke signals, bonfires or shaman totems - the boss’s aggro radius is small, you can place them before the pool.
  • Move immediately after the explosion in front of you - “run for the sparks.” Damage is dealt only by the rising mucus, not the falling mucus.
  • In zones 1 and 4, don't run towards the wall - you won't have time to turn around in time for the next explosion. Stay close to the platform: the path is shorter.
  • Alternative tactics for melee squads (“Lockard Maneuver”): in phase 1, tank Heigan right on the platform - Magic destruction does not interfere with instants and melee attacks, in the end only phase 2 dances.
  • Turn down the detail of the spells (or vice versa, raise the Particle Density to better see the slime) - match it to your PC before the pool.

Combat phases

Phase 1 Phase 1 - Slow Dance from the pool, lasts 90 sec

Heal and range stand on the platform, outside the auraDestruction of magic. The tank guides the boss across the floor between safe zones, miles following him. Eruptions They walk in a slow rhythm - there is a pause between transitions, rangers and healers cast freely.

  • Eruption (slow rhythm)
  • Fever of decrepitude on a random player next to the boss
  • Breaking Magic — casters keep their distance
Phase 2 Phase 2 - Fast dance (safety dance) after 90 sec, the boss teleports to the platform and channels for 45 sec

Hagan teleports to the center of the platform and channels for 45 secondsPlague Cloud — you can’t stand on the platform, the entire raid goes to zone 1 in advance (5-10 seconds before the teleport).Eruptions They speed up, everyone dances: only instant casts, no standing. Breaking Magic and the boss does not use Fever in this phase. After 45 seconds, the raid returns to the phase 1 layout and the cycle repeats. Aggro does not reset between phases.

  • Plague Cloud - the platform is deadly
  • AcceleratedEruption, zones are reset to 1
  • MassFever of decrepitude immediately at the transition to phase 1 - the raid is in a bunch, prepare the dispel in advance

Abilities

Eruption
Raid damage
The floor of the hall is divided into 4 sectors; with each explosion, three of them are erupted, one remains safe, and it shifts in a fixed pattern 1-2-3-4-3-2-1-2... Hit - 6650–7350 nature damage, not resistant; in the center of the danger zone it hits several times in a row, which is usually fatal. In phase 2 the rhythm is noticeably faster.
Action: Dance: stick to the safe zone and run across immediately after the explosion ahead. At a phase change, the safe zone is reset to zone 1.
Decaying Fever
Debuff F.1
Disease on a random player: DoT by nature every 3 sec (3000 on 10, 4500 on 25) and -50% to the maximum health of everyone within a 20 m radius. Seven ticks; a character with 18k HP or less dies in 3 ticks. On the transition from phase 2, the entire stacked raid is caught.
Action: Dispel diseases instantly - Cleanse, Abolish Disease, Cleanse Spirit, disease cure totem. Priority is the tank. Abolish/totem hang before the end of the dance.
Breaking Magic
Debuff F.1
An aura around the boss: the casting time of players affected by it is increased by 300%. The radius is 30 m on 25 (increased from 20 in patch 3.0.8) and 20 m on 10. Does not affect instances. Not used in phase 2.
Action: Casters and healers stay outside the aura radius (on the platform in phase 1). If you find yourself close to the boss - only instants.
Plague Cloud
Raid damage F.2
45 second channel from the center of the platform (exactly the length of phase 2): 7500 nature damage per second to everyone within a 21 m radius - covers the entire platform.
Action: Leave the platform 5–10 seconds before the boss’s teleport and do not press close to it while dancing.

Positioning

The hall is divided into 4 zones from the entrance to the far wall; The boss platform is near the wall in the center. Pull - by running the raid into the hall. The boundaries of the zones are read by cracks in the floor and corners of the platform; marks are placed before the pool, the zone is reset to 1 with each phase change.

🛡 Tank
Classic: the tank leads the dance, smoothly dragging the boss through safe zones, keeping him outside the aura radius of the platform. An alternative for melee trains is to tank Hagan directly on the platform for the entire phase 1 (pushing him deeper so that the miles don't hang over the edge under the Eruptions). Before phase 2 - take the raid to zone 1.
✨ Healer
Phase 1 - on the platform (or on the floor with an alternative tactic), outside the boss's aura; Focus on tank and disease removal. Phase 2 - dance with everyone, heal only with instants (Renew, PoM, druid hots).
⚔DD
Miles - the entire fight is on the boss, they move strictly with the tank. Range - phase 1 outside the aura radius, phase 2 - dance, reaching with instants; There is no switching between targets in battle.

Role Tips

🛡 Tips for the tank
  • You lead the entire battle: the raid moves behind the boss, so make transitions between zones smoothly and predictably, without jerks.
  • The boss's melee damage is very low - you can safely turn your back to him during dashes, the healers will heal you.
  • Make sure thatFever of decrepitude They took it off you right away - with −50% HP, her tics become lethal.
✨ Tips for healer
  • Disease dispatch is priority #1; totem for curing diseases (place at the edge of the platform where it will not be touchedEruption) and Abolish Disease cover most of the raid.
  • Start shooting the massive Fever before the end of the dance - Abolish ticks right at the transition.
  • During the dance - only instants; Removing the disease is also instant, you can press it on the run.
⚔ DD Tips
  • Range: Stay outside the boss's aura radius in phase 1, otherwise you will cast 300% longer.
  • Before phase 2, hang up all the pillboxes - the boss takes great damage even while dancing.
  • Khantam: make the pet passive and keep it with you - when attacking, it consistently dies in the mucus.

Loot

SlotItemClassesNote
Weapons Deliverance Death KnightPaladinWarrior 10. Two-handed hammer: strength, accuracy, speed.
Weapons Staff of the Plague Beast DruidHunter 10. Agile staff (+1843 AP in forms) - for ferals, not casters.
Ring Ring of Holy Purification PaladinPriestShamanDruid 10. Healing Ring: Intellect, Spirit, Acceleration.
Necklace Amulet of post-mortem autopsy WarriorPaladinDeath Knight 10. Tank Necklace: Strength, Defense, Evasion.
Shoes Ballroom shoes PriestMageWarlock 10. Fabric: intelligence, spirit, acceleration, spellpower - for healers and casters with spirit.
Wrists Mentor's Handcuffs MageWarlockPriest 10. Accuracy cloth - DPS casters.
Wrists Cuffs of Dark Shadows RogueDruid 10. Physical DPS skin: agility, crit, AP, armor penetration.
Chest Tunic of the Lost Pack HunterShaman 10. Chain mail: agility, crit, accuracy, AP - hunt/enkh.
Belt Necrogenic Belt Shaman 10. Chainmail: intelligence, crit, spellpower, mp5 - ele/restoration for the shaman.
Shoulders Plate Shoulders of Bloodshed WarriorPaladinDeath Knight 10. Plate DPS: strength, crit, accuracy, blue socket.
Weapons Gravedigger's Bite HunterDruid 25. Agile polearm (+2083 AP in forms): hunt/feral.
Weapons Carrier of unlife DruidHunter 25. Agile staff (+2086 AP in forms) - for ferals, not casters.
Accessory Vanishing Curse MageWarlockPriestShamanDruid 25. Top caster trinket of the Nax phase: 71 accuracy + proc 765 spellpower.
Accessory Gloomy Chime WarriorRogueHunterDeath Knight 25. The strongest trinket for physical DPS: 83 accuracy + proc 612 armor penetration.
Accessory Defender Code WarriorPaladinDeath KnightDruid 25. Tank trinket: 850 armor + skid for 455 evasion.
Accessory Talisman of Foresight PaladinPriestShamanDruid 25. Sick trinket: 111 spellpower + hot proc.
Back Old winter raincoat RogueHunterWarriorDeath Knight 25. Cloak for physical DPS: agility, crit, AP, armor penetration.
Back Cape of Glitter MageWarlockPriestShamanDruid 25. Caster's Cloak: intelligence, crit, acceleration, spellpower.
Back Cloak of the Darkened Sun WarriorPaladinDeath Knight 25. Tank Cloak: Bonus Armor, Strength, Defense, Evasion.
Back Old Maid's Shawl PaladinPriestShamanDruid 25. Sickly cloak: intelligence, spirit, crit, spellpower.
Back Cloak of Disaster Averted PaladinPriestShamanDruid 25. Sickly cloak: intelligence, crit, spellpower, mp5.
Relic Seal of Awareness Death Knight 25. Seal for the death knight.
Chest Hagan's Rotten Clothes MageWarlockPriest 25. Cloth for DPS casters: accuracy, acceleration, spellpower, 2 sockets.
Shoes Serene Echoes PriestPaladinShamanDruid 25. Cloth boots for healers: crit, spellpower, mp5.
Hands Dancing Bear Gloves Druid 25. Leather healing gloves (restoration for druid): intelligence, spirit, crit, spellpower.
Belt Camouflage Belt RogueDruid 25. Skin for physical DPS: agility, crit, acceleration, AP.
Shoes Eruption-Tattered Boots Shaman 25. Mail Healing Boots (restoration for shaman): crit, acceleration, spellpower, socket.
Head Helm of Pilgrimage Shaman 25. Chain mail healing helmet (restoration for shaman): crit, spellpower, mp5.
Legs Leggings of leaps and bounds HunterShaman 25. Chain mail: agility, crit, acceleration, AP - hunt/enkh.
Wrists Handcuffs of Decrepitude Shaman 25. Mail Healing Bracers: acceleration, spellpower, MP5.
Chest Breastplate of Unbearable Wrath WarriorPaladinDeath Knight 25. Tank chest: strength, defense, evasion, accuracy.
Chest Chestguard of Bitter Wards Paladin 25. Chest plate for holy paladin: intelligence, crit, spellpower, mp5.
Shoes Spring jumpers WarriorPaladinDeath Knight 25. Plate DPS boots: strength, a lot of accuracy, armor penetration.
Legs Apostle's Gaiters Paladin 25. Plate legs for the holy paladin: intelligence, crit, acceleration, spellpower.