Heigan the Unclean - Naxxramas boss guide

Tactics for fighting Hagan the Unholy in Naxxramas (WotLK 3.3.5a): the famous “Hagan dance”, phases, abilities, formation, role tips and all loot 10/25.
Review
Heigan the Unclean is the second boss of Nax's Plague Quarter, usually the fifth fight of the instance. The most recognizable encounter of the raid is due to the “Hagan dance” (safety dance): the floor of the hall is divided into 4 zones, three of them alternately explode with Eruption, and the raid must run to a safe one. Battle - a cycle of 135 seconds (90 seconds phase 1 + 45 seconds phase 2) until victory or wipe; The main requirement for the composition is the ability to eliminate diseases.
- Everyone learns the dance themselves. Don’t run “after the mark” - because of the lag, those who repeat after others consistently catch the Eruption and die.
- Scheme of safe zones: 1-2-3-4-3-2-1-2... (in phase 1 the cycle is interrupted by a teleport, in phase 2 the pace is noticeably faster). At each phase change, the safe zone is reset to zone 1.
- Place safe zone markers: smoke signals, bonfires or shaman totems - the boss’s aggro radius is small, you can place them before the pool.
- Move immediately after the explosion in front of you - “run for the sparks.” Damage is dealt only by the rising mucus, not the falling mucus.
- In zones 1 and 4, don't run towards the wall - you won't have time to turn around in time for the next explosion. Stay close to the platform: the path is shorter.
- Alternative tactics for melee squads (“Lockard Maneuver”): in phase 1, tank Heigan right on the platform - Magic destruction does not interfere with instants and melee attacks, in the end only phase 2 dances.
- Turn down the detail of the spells (or vice versa, raise the Particle Density to better see the slime) - match it to your PC before the pool.
Combat phases
Heal and range stand on the platform, outside the auraDestruction of magic. The tank guides the boss across the floor between safe zones, miles following him. Eruptions They walk in a slow rhythm - there is a pause between transitions, rangers and healers cast freely.
- Eruption (slow rhythm)
- Fever of decrepitude on a random player next to the boss
- Breaking Magic — casters keep their distance
Hagan teleports to the center of the platform and channels for 45 secondsPlague Cloud — you can’t stand on the platform, the entire raid goes to zone 1 in advance (5-10 seconds before the teleport).Eruptions They speed up, everyone dances: only instant casts, no standing. Breaking Magic and the boss does not use Fever in this phase. After 45 seconds, the raid returns to the phase 1 layout and the cycle repeats. Aggro does not reset between phases.
- Plague Cloud - the platform is deadly
- AcceleratedEruption, zones are reset to 1
- MassFever of decrepitude immediately at the transition to phase 1 - the raid is in a bunch, prepare the dispel in advance
Abilities
Positioning
The hall is divided into 4 zones from the entrance to the far wall; The boss platform is near the wall in the center. Pull - by running the raid into the hall. The boundaries of the zones are read by cracks in the floor and corners of the platform; marks are placed before the pool, the zone is reset to 1 with each phase change.
Role Tips
- You lead the entire battle: the raid moves behind the boss, so make transitions between zones smoothly and predictably, without jerks.
- The boss's melee damage is very low - you can safely turn your back to him during dashes, the healers will heal you.
- Make sure thatFever of decrepitude They took it off you right away - with −50% HP, her tics become lethal.
- Disease dispatch is priority #1; totem for curing diseases (place at the edge of the platform where it will not be touchedEruption) and Abolish Disease cover most of the raid.
- Start shooting the massive Fever before the end of the dance - Abolish ticks right at the transition.
- During the dance - only instants; Removing the disease is also instant, you can press it on the run.
- Range: Stay outside the boss's aura radius in phase 1, otherwise you will cast 300% longer.
- Before phase 2, hang up all the pillboxes - the boss takes great damage even while dancing.
- Khantam: make the pet passive and keep it with you - when attacking, it consistently dies in the mucus.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Weapons | Deliverance | Death KnightPaladinWarrior | 10. Two-handed hammer: strength, accuracy, speed. |
| Weapons | Staff of the Plague Beast | DruidHunter | 10. Agile staff (+1843 AP in forms) - for ferals, not casters. |
| Ring | Ring of Holy Purification | PaladinPriestShamanDruid | 10. Healing Ring: Intellect, Spirit, Acceleration. |
| Necklace | Amulet of post-mortem autopsy | WarriorPaladinDeath Knight | 10. Tank Necklace: Strength, Defense, Evasion. |
| Shoes | Ballroom shoes | PriestMageWarlock | 10. Fabric: intelligence, spirit, acceleration, spellpower - for healers and casters with spirit. |
| Wrists | Mentor's Handcuffs | MageWarlockPriest | 10. Accuracy cloth - DPS casters. |
| Wrists | Cuffs of Dark Shadows | RogueDruid | 10. Physical DPS skin: agility, crit, AP, armor penetration. |
| Chest | Tunic of the Lost Pack | HunterShaman | 10. Chain mail: agility, crit, accuracy, AP - hunt/enkh. |
| Belt | Necrogenic Belt | Shaman | 10. Chainmail: intelligence, crit, spellpower, mp5 - ele/restoration for the shaman. |
| Shoulders | Plate Shoulders of Bloodshed | WarriorPaladinDeath Knight | 10. Plate DPS: strength, crit, accuracy, blue socket. |
| Weapons | Gravedigger's Bite | HunterDruid | 25. Agile polearm (+2083 AP in forms): hunt/feral. |
| Weapons | Carrier of unlife | DruidHunter | 25. Agile staff (+2086 AP in forms) - for ferals, not casters. |
| Accessory | Vanishing Curse | MageWarlockPriestShamanDruid | 25. Top caster trinket of the Nax phase: 71 accuracy + proc 765 spellpower. |
| Accessory | Gloomy Chime | WarriorRogueHunterDeath Knight | 25. The strongest trinket for physical DPS: 83 accuracy + proc 612 armor penetration. |
| Accessory | Defender Code | WarriorPaladinDeath KnightDruid | 25. Tank trinket: 850 armor + skid for 455 evasion. |
| Accessory | Talisman of Foresight | PaladinPriestShamanDruid | 25. Sick trinket: 111 spellpower + hot proc. |
| Back | Old winter raincoat | RogueHunterWarriorDeath Knight | 25. Cloak for physical DPS: agility, crit, AP, armor penetration. |
| Back | Cape of Glitter | MageWarlockPriestShamanDruid | 25. Caster's Cloak: intelligence, crit, acceleration, spellpower. |
| Back | Cloak of the Darkened Sun | WarriorPaladinDeath Knight | 25. Tank Cloak: Bonus Armor, Strength, Defense, Evasion. |
| Back | Old Maid's Shawl | PaladinPriestShamanDruid | 25. Sickly cloak: intelligence, spirit, crit, spellpower. |
| Back | Cloak of Disaster Averted | PaladinPriestShamanDruid | 25. Sickly cloak: intelligence, crit, spellpower, mp5. |
| Relic | Seal of Awareness | Death Knight | 25. Seal for the death knight. |
| Chest | Hagan's Rotten Clothes | MageWarlockPriest | 25. Cloth for DPS casters: accuracy, acceleration, spellpower, 2 sockets. |
| Shoes | Serene Echoes | PriestPaladinShamanDruid | 25. Cloth boots for healers: crit, spellpower, mp5. |
| Hands | Dancing Bear Gloves | Druid | 25. Leather healing gloves (restoration for druid): intelligence, spirit, crit, spellpower. |
| Belt | Camouflage Belt | RogueDruid | 25. Skin for physical DPS: agility, crit, acceleration, AP. |
| Shoes | Eruption-Tattered Boots | Shaman | 25. Mail Healing Boots (restoration for shaman): crit, acceleration, spellpower, socket. |
| Head | Helm of Pilgrimage | Shaman | 25. Chain mail healing helmet (restoration for shaman): crit, spellpower, mp5. |
| Legs | Leggings of leaps and bounds | HunterShaman | 25. Chain mail: agility, crit, acceleration, AP - hunt/enkh. |
| Wrists | Handcuffs of Decrepitude | Shaman | 25. Mail Healing Bracers: acceleration, spellpower, MP5. |
| Chest | Breastplate of Unbearable Wrath | WarriorPaladinDeath Knight | 25. Tank chest: strength, defense, evasion, accuracy. |
| Chest | Chestguard of Bitter Wards | Paladin | 25. Chest plate for holy paladin: intelligence, crit, spellpower, mp5. |
| Shoes | Spring jumpers | WarriorPaladinDeath Knight | 25. Plate DPS boots: strength, a lot of accuracy, armor penetration. |
| Legs | Apostle's Gaiters | Paladin | 25. Plate legs for the holy paladin: intelligence, crit, acceleration, spellpower. |