Halion - Ruby Sanctum boss guide

Tactics for Halion the Twilight Destroyer - the final and only boss of the PC. Three-phase combat with transitions between the physical and twilight worlds and DPS balance through Materiality.
Review
Halion the Twilight Destroyer is a twilight dragon, Deathwing's commander, and the PC's only boss. Spawns in the center of the sanctuary after killing three lieutenants (Baltar, Savian, Zaritrian). The battle consists of three phases: the physical world, the twilight world and a mixed phase, where the raid is divided into two worlds. You need 2 tanks and 3-5 heals.
- The main rule of combat is to balance the DPS between worlds in phase 3, keeping Materiality around 50%.
- Distribute healers and tanks among the worlds in advance and designate who stays in physics and who goes into the portal.
- Mark of Combustion and Mark of Consumption can be removed by both magic and curse - use all dispelers.
- Don't tank Halion near the edge of the area in phase 2: Twilight Cutters circle around the center of the room, not around the boss.
Combat phases
A couple of seconds after the pool, Halion places a wall of fire in a circle, locking the area. Standard dragon withfiery breath; putsBlazing Fire on the raiders and dropsMeteor strikes. Ends at 75%.
- Fire Breath by tank
- Blazing Fire (run out and dispel from the edge)
- Meteor strike (raid switches sides)
Halion goes into the twilight world and opens a portal; the entire raid except the physical tank and its healer goes inside. The boss's physical body is invulnerable. Same mechanics, but shadow damage; is addedVeil of darkness (raid AoE) and two Twilight Cutter instead of meteors.
- Dark Breath
- Soul Absorption (the mark pulls towards the center)
- Veil of darkness (shadow AoE)
- Twilight cutters (move in a circle with the beam)
Halion exists in both worlds at the same time, portals to physics open. The raid is divided into two groups approximately equal in DPS. Turns onMateriality: skewed DPS drives the boss into another world and sharply increases the damage to the raid there. IfMateriality reaches 0% in one of the worlds - the boss will spawn and the battle will begin again.
- Materiality keep about 50%
- Each world has its own tank and heals
- Miles at dusk, range in physics
- Do not allow DPS to skew
Abilities
Positioning
We tank Halion at one of the edges of the circle of fire, leaving maximum space for the raid. The raid is always on the side of the boss: miles at the back leg, casters and heals a little further, but not in the center or behind.
Role Tips
- The twilight tank in phase 2 enters the portal first and immediately presses the protective CD - the heals may not have time to enter.
- Don't drag the boss to the edge of the room in phase 2/3 - the cutters spin around the center, and it's easier to get under them at the edge.
- DK tanks should not use Vampiric Blood - Halion will instantly burse.
- In the twilight world, keep constant AoE healing due toVeils of darkness.
- Be prepared to quickly finish off the tank afterFiery/Dark breath.
- Remove Tags early: less stacks - less puddle; use both magic and curse removal.
- The carriers of Blazing Fire/Absorption immediately run to the edge away from the raid and drop a puddle where the raid does not plan to stand.
- OnMeteor strike the entire raid simultaneously changes sides.
- In phase 3, keep an eye on the numberMateriality and adjust your damage, don't kill the boss blindly.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Accessory | Sharpened Twilight Scale | WarriorRogueHunterDeath KnightPaladin | Trinket for physical DPS (attack power + armor penetration for use). 25HC, ilvl 284. |
| Accessory | Fossilized Duskscale | WarriorDruidDeath KnightPaladin | Tank trinket (evasion + defense to use). 25HC, ilvl 284. |
| Accessory | Charred Duskscale | MageWarlockPriestShamanDruid | Trinket for caster-DPS (spell power + speed to use). 25HC, ilvl 284. |
| Accessory | Glowing Twilight Scale | PriestPaladinShamanDruid | Hiller Trinket (spell power + mana). 25HC, ilvl 284. |
| Ring | Signet of the Twilight's Hammer | MageWarlockPriestShaman | Ring for caster-DPS (hit/crit/spell power). 25HC, ilvl 284. |
| Necklace | penumbra pendant | MageWarlockPriest | Necklace for caster-DPS (spell power/hit/crit). 25HC, ilvl 284. |
| Ring | Ring of Gradual Regeneration | PriestPaladinShamanDruid | Hiller Ring (spell power + mp5). 25HC, ilvl 284. |
| Back | Cloak of the Burning Sunset | MageWarlockPriest | Cloak for caster-DPS (hit + spell power). 25HC, ilvl 284. |
| Wrists | Full shade handrails | RogueDruid | Leather wristbands for physical DPS (agility/AP). 25HC, ilvl 284. |
| Wrists | Bracers of the Astral Fugitive | RogueDruid | Leather wristbands for physical DPS. 25HC, ilvl 284. |
| Wrists | Bracers of the Burning Night | MageWarlockPriest | Fabric wristbands for casters. 25HC. |
| Shoes | The Approach of the Apocalypse | WarriorDeath KnightPaladin | Plate boots for physical DPS. 25HC, ilvl 284. |
| Shoes | Footsteps of Omen | WarriorDeath KnightPaladin | Plate boots (tank/DPS). 25HC, ilvl 284. |
| Shoes | Treads of Impending Resurrection | PaladinDeath KnightShaman | Plate boots for healing/casting. 25HC, ilvl 284. |
| Shoes | Returning steps | HunterShaman | Chainmail boots for physical DPS/cast. 25HC, ilvl 284. |
| Belt | Split Belt | HunterShaman | Chain belt. 25HC, ilvl 284. |