Icecrown Gunship Battle - Icecrown Citadel boss guide

Guide to the “Ship Combat” encounter in the Central Command Center: tactics, guns, boarding, abilities of both factions and full loot for 10/25 NM and HC.

Icecrown Citadel
10N10HC25N25HC

Review

The third “boss” of the Central Command Center and the only encounter vehicle. After the Lady, the elevator takes the raid to the upper tier, where there is an aerial battle between the ships of the factions: for the Alliance you are on the “The Skybreaker”, the enemy is High Overlord Saurfang on the “Orgrim’s Hammer”; the Horde has the opposite, the enemy is Muradin Bronzebeard. The goal is to shoot down the enemy ship with cannons, holding the boarding waves and every ~35 seconds flying to the enemy ship to kill the battle mage who is freezing your cannons. There is no boss as such—the ship whose hull has not reached 0 wins. The battle was nicknamed “Lootship” for its ease and abundance of loot.

General tips
  • Before the pool, you MUST pick up the “Goblin Rocket Booster” from Zafod Boombox and put it on (this is a shirt, you can’t wear it in battle).
  • The main rule for gunners is to avoid overheating: spam Cannon Flash to ~90 heat and drain it with Searing Blast.
  • Enemy the magician casts “Freeze” every ~35 seconds and disables the cannons - this is the absolute priority of the boarding group.
  • Miles do not jump onto someone else's ship before the tank - otherwise they will aggravate the general on themselves.
  • Leave someone else's ship only after everyone has jumped off: the general finishes off the stragglers with Battle Fury.

Combat phases

Phase 1 Start - warming up the guns Start of the battle

The raid is divided into 3 groups: 4 gunners, protecting your ship (tank + heals) and a boarding group (tank + heals + DD). The rocket launchers immediately shoot enemy shooters (Rifleman/Axethrower) from the enemy's deck, the cannons begin to hammer at the hull and the Rocketeer/Gunsmith. Miles do NOT jump onto someone else's ship until the firstfrosts.

  • Arrangement into 3 groups
  • Cannon firing starts
  • Rocket gun (Rocket Artillery) hitsexplosions ~10k on deck
Phase 2 Cycle: freezing → boarding → defense Repeats until the ship is destroyed (magician ~every 35 sec, portal with trash ~every 60 sec)

Every ~35 seconds a battle mage spawns on someone else’s ship and casts “Freezing", knocking out all 4 guns. The tank jumps first and taunts the general to the edge of the side, the damage dealers fly after and focus the magician (~1.1 million HP), then everyone returns. At the same time, every ~60 seconds a portal opens in the center of your deck: soldiers + a sergeant climb out of there, and are caught by a second tank. The general will completely reset the stacksBattle frenzy, as the boarding party abandons his ship.

  • «Freezing» (Below Zero) blocks cannons
  • Battlemage Focus Priority
  • Boarding and timely departure
  • Deck protection from trash and sergeants
  • Stack control «Battle Fury» on the general's tank

Abilities

Cannon Flash
Other
Main cannon attack (button 1, CD 0.5 sec). Deals 1500 siege damage to the ship and generates 6–10 heat.
Action: Spam up to ~90 heat, targeting the enemy's body and shooter, then drain with Searing Blast.
Searing Blast
Other
Button 2 (CD 1.5 sec). Absorbs all accumulated heat and hits with a fireball for 1000 siege damage + extra. damage for each unit of heat.
Action: Press the heat to ~90 to reduce the heat and prevent overheating.
Overheating
Other
If the heat of the cannon reaches 100%, it overheats and does not fire for 3 seconds (loss of ~6 casts of “Cannon Flash”).
Action: Never bring the heat to 100% - drain it in time with a “Scorching Explosion”.
Freezing
Raid damage F.2
The enemy battle mage (Skybreaker Sorcerer / Kor'kron Battle-Mage, ~1.1 million HP) spawns every ~35 sec and stream freezes your 4 cannons into ice until he is killed. Note: spellId confirmed (69705); the Russian name is “Frozen” according to the all-wow RU-guide; in some sources there is a literal version of “Below zero” - check with the client.
Action: The boarding party immediately flies to the alien ship and focuses the magician to unfreeze the cannons.
Battle Fury
Tank F.2
Enemy General Buff (Muradin / High Overlord Saurfang): +12% to all damage per stack, stacks without limit on each hit. Resets when the boarding party completely abandons his ship.
Action: The tank presses CD as the stacks grow; leave the ship before the stacks kill the tank.
Cleave
Tank F.2
The general deals 110% damage to the target and nearby allies, up to 3 targets. In conjunction with Battle Fury, he is very dangerous.
Action: Don't stand in a bunch in front of the general's face; keep his nose out of the raid.
Bladestorm
Raid damage F.2
Sergeant (Skybreaker/Kor'kron Sergeant) spins a whirlwind: ~10k physical. damage to armor every second for 6 sec to everyone within 8 yards.
Action: Miles run out of the sergeant's whirlwind.
Wounding Strike
Debuff F.2
The Sergeant deals 200% weapon damage and leaves a debuff that reduces healing effectiveness by 40% for 10 sec.
Action: Healing should take into account the reduced healing on the defense tank; reap strong heals/CD.
Rocket gun
Raid damage
The Rocketeer/Gunsmith from the far side of the enemy constantly launches missiles that create explosions on your deck (Explosion, ~10k fire damage) with knockback + siege damage to the ship.
Action: Everyone watch their step and get out of the missile impact zone.
Explosion
Raid damage
The rocket explosion itself on the deck: ~10k fire damage to those standing in the zone + knockback.
Action: Do not stand in the explosion marker; Fire resistance aura/totem is useful.
Burning Resin
Raid damage F.2
If the trash (soldiers/sergeants) who landed on your deck is not killed, he will apply Burning Tar - powerful siege damage to the hull of your ship.
Action: The tank catches the boarders, the DD quickly clears the deck, the sergeant/officer is killed off first.
Desperate decision
Other F.2
Soldiers, rivers and sergeants become enraged by 20% HP: +120% to armor and +60% to attack speed.
Action: Take into account acceleration during finishing; do not extend trash at low HP.

Positioning

The raid is divided into 3 parts. Gunners (4 people) sit on the guns along the side. The defense group (tank + 1–2 healers) keeps the center of its deck near the portal. The boarding group (tank + 1–2 healers + the bulk of the DD) stands at the side, ready to jump onto an alien ship with a rocket booster. Everyone is constantly watching the missile markers under their feet.

🛡 Tank
The defense tank holds trash at the portal in the center of the deck. The boarding tank jumps first to the general and takes him to the EDGE of the enemy ship - in order to remain within the radius of the healers standing on your ship. The general should turn his nose away from the group due to the Cleaving Strike.
✨ Healer
Heels stand at the edge of the side to reach players on both ships. Distribution: ~1 heal per 10ppl / 2–3 per 25ppl in boarding, the rest on defense. There is little treatment - the main load is on two tanks.
⚔DD
RDDs from the deck shoot enemy shooters and help with trash; on boarding, all DDs focus the battle mage. Miles don't jump before the tank. Gunners - fixed damage, any gear will do.

Role Tips

🛡 Tips for the tank
  • The boarding tank jumps first, taunts the general and drags him to the edge of the side within the healing radius.
  • Press defensive CDs as stacks grow «Battle Fury- it grows quickly.
  • Don't leave someone else's ship before the DD, otherwise they will die from the general.
  • The defense tank constantly taunts trash at the portal - aggro on soldiers/sergeants does not hold up well.
  • Watch your feet:Rocket gun hits the deck ~10k.
✨ Tips for healer
  • Stand at the edge of the ship to reach players on both ships.
  • The main treatment targets are two tanks; raid damage is generally low.
  • Consider "Wounding Strike"Sergeant: -40% to the healing on the defense tank for 10 sec.
  • Don't forget to remove the fire resistance aura/totem to softenexplosions.
⚔ DD Tips
  • Take and equip the Goblin Rocket Booster BEFORE the pool.
  • Battlemage with "Freezing“—absolute priority, drop everything and fly to focus it.
  • Miles run out of "Bladestorm"Sgt.
  • When idle, RDDs shoot enemy shooters from the enemy deck.
  • Leave someone else's ship only when the magician is dead and everyone is ready to leave.

Loot

SlotItemClassesNote
Head Corprethar Ceremonial Crown MageWarlockPriest 25N (fabric, caster-DD). 25N id 50006, 25HC id 50661.
Necklace Amulet of the Silent Funeral Word MageWarlockPriestShaman 25N (caster-DD necklace). 25N id 50005, 25HC id 50658.
Shoulders Bone Commander's Pauldrons WarriorDeathKnightPaladin 25N (armor, strength-DD). 25N id 50003, 25HC id 50660.
Back Grimvault Slayer's Cloak RogueHunterDeathKnight 25N (cloak, agility/miles). 25N id 49998, 25HC id 50653.
Chest Wonderful bag of Ikfiria RogueDruid 25N (skin, agility). 25N id 50001, 25HC id 50656.
Wrists Northern Bear Claw Bracers WarriorDeathKnightPaladin 25N (armor, strength). 25N id 50002, 25HC id 50659.
Wrists Scourge Hunter's Bracers HunterShaman 25N (mail, agility). 25N id 50000, 25HC id 50655.
Hands Artillery Captain's Gloves MageWarlockPriest 25N (fabric, caster-DD). 25N id 50011, 25HC id 50663.
Belt Warbelt of Righteous Fury WarriorDeathKnightPaladin 25N (armor, strength-DD). 25N id 50010, 25HC id 50667.
Shoes Boots of Supernatural Growth RogueDruidHunter 25N (skin, agility). 25N id 50009, 25HC id 50665.
Ring Ring of Swift Ascent MageWarlockPriestShaman 25N (ring, caster). 25N id 50008, 25HC id 50664.
Ring Skeleton Lord's Ring WarriorDeathKnightPaladin 25N (ring, tank/strength). 25N id 49999, 25HC id 50657.
Accessory Altor's Abacus PriestPaladinDruidShaman 25N (trinket heal, spellpower proc). 25N id 50359, 25HC id 50366.
Accessory Coin for good luck WarriorDeathKnightPaladinDruid 25N (tank trinket, armor/stamina). 25N id 50352, 25HC id 50349.
Weapons Scourge-Forged Axe RogueHunterShaman 25N (one-handed axe, +69 agility/+69 stamina, crit/AP/armor penetration - for melee axes: roga, hunt, enkh shaman). 25N id 50411, 25HC id 50654.
Head Ice-Reinforced Vrykul Helm HunterShaman 10N (mail, agility). 10N id 50797, 10HC id 51906.
Shoulders Pauldrons of Lost Hope HunterShaman 10N (mail, agility). 10N id 50792, 10HC id 51911.
Back Cloak of the Saronite Gargoyle WarriorDeathKnightPaladin 10N (cloak, strength-damage/tank). 10N id 50791, 10HC id 51912.
Wrists Bracers of Pale Glow Paladin 10N (armor, intelligence-heal). 10N id 50796, 10HC id 51907.
Wrists Glacial Bastion Bracers HunterShaman 10N (mail, agility). 10N id 50789, 10HC id 51914.
Belt Cord of Dark Anguish RogueDruid 10N (skin, agility). 10N id 50795, 10HC id 51908.
Ring Bloodied Abomination Ring RogueHunterDeathKnight 10N (ring, agility). 10N id 50790, 10HC id 51913.
Accessory Muradin's Spyglass MageWarlockPriestShaman 10N (caster trinket, spellpower proc). 10N id 50340, 10HC id 50345.
Weapons Midnight Sun MageWarlockPriestDruid 10N (right hand dagger, caster). 10N id 50793, 10HC id 51910.
Weapons Frost Giant Cleaver WarriorDeathKnightHunterShaman 10N (one-handed axe, miles). 10N id 50787, 10HC id 51916.
Shield Eternal winter WarriorPaladin 10N (shield, tank). 10N id 50794, 10HC id 51909.
Head Corprethar Ceremonial Crown MageWarlockPriest 25HC (fabric, caster-DD, ilvl 277). id 50661.
Necklace Amulet of the Silent Funeral Word MageWarlockPriestShaman 25HC (caster-DD necklace). id 50658.
Shoulders Bone Commander's Pauldrons WarriorDeathKnightPaladin 25HC (armor, strength-DD). id 50660.
Back Grimvault Slayer's Cloak RogueHunterDeathKnight 25HC (cloak, agility/miles). id 50653.
Chest Wonderful bag of Ikfiria RogueDruid 25HC (skin, agility). id 50656.
Wrists Northern Bear Claw Bracers WarriorDeathKnightPaladin 25HC (armor, strength). id 50659.
Wrists Scourge Hunter's Bracers HunterShaman 25HC (mail, agility). id 50655.
Hands Artillery Captain's Gloves MageWarlockPriest 25HC (cloth, caster-DD). id 50663.
Belt War Belt of Righteous Fury WarriorDeathKnightPaladin 25HC (armor, strength-DD). id 50667.
Shoes Boots of Supernatural Growth RogueDruidHunter 25HC (skin, agility). id 50665.
Ring Ring of Swift Ascent MageWarlockPriestShaman 25HC (ring, caster). id 50664.
Ring Skeleton Lord's Ring WarriorDeathKnightPaladin 25HC (ring, tank/strength). id 50657.
Accessory Altor's Abacus PriestPaladinDruidShaman 25HC (trinket heal, spellpower proc). id 50366.
Accessory Coin for good luck WarriorDeathKnightPaladinDruid 25HC (tank trinket, armor/stamina). id 50349.
Weapons Scourge-Forged Axe RogueHunterShaman 25HC (one-handed axe, agility - horns/hunt/enkh shaman). id 50654.
Head Ice-Reinforced Vrykul Helm HunterShaman 10HC (chainmail, agility, ilvl 264). id 51906.
Shoulders Pauldrons of Lost Hope HunterShaman 10HC (mail, agility). id 51911.
Back Cloak of the Saronite Gargoyle WarriorDeathKnightPaladin 10HC (cloak, strength-damage/tank). id 51912.
Wrists Bracers of Pale Glow Paladin 10HC (armor, intelligence heal). id 51907.
Wrists Glacial Bastion Bracers HunterShaman 10HC (mail, agility). id 51914.
Belt Cord of Dark Anguish RogueDruid 10HC (skin, agility). id 51908.
Ring Bloodied Abomination Ring RogueHunterDeathKnight 10HC (Ring, Agility). id 51913.
Accessory Muradin's Spyglass MageWarlockPriestShaman 10HC (caster trinket, spellpower proc). id 50345.
Weapons Midnight Sun MageWarlockPriestDruid 10HC (right hand dagger, caster). id 51910.
Weapons Frost Giant Cleaver WarriorDeathKnightHunterShaman 10HC (one-handed axe, miles). id 51916.
Shield Eternal winter WarriorPaladin 10HC (shield, tank). id 51909.