Gothik the Harvester - Naxxramas boss guide

Tactics for Gothic Reaper in Naxxramas (3.3.5a): waves of hells on two sides, ghostly versions, Soul Harvest phase and quick kill of the boss.

Naxxramas
10N10HC25N25HC
⏱ Berserk: Soft enrage through Harvest of Souls (−10% to all stats per stack); you need to have time to kill the boss before a critical number of stacks

Review

Gothic Reaper is the second boss of the Naxxramas Military District, a necromancer standing on the balcony. For almost the entire battle, the raid does not hit the boss itself, but clears out waves of summoned hells, divided by gates into “living” and “dead” halves of the room. A slain Merciless Hell returns as a Phantom Hell on the other side. When the waves end, Gothic flies down - then it’s stupid tank-and-spank at speed.

General tips
  • Current tactics 3.3.5: the entire raid is on the Gothic side, the gate breaks the division mechanics - the ghosts come running themselves.
  • Mines CD by ~2:30: when the central gate opens, a crowd of ghosts flies in under total AoE.
  • The boss has low HP - as soon as he flies off the balcony with a living raid, the battle is almost won.

Combat phases

Phase 1 Phase 1 - Hell Waves From the pool until ~4:30 (Gothic on the balcony)

10 seconds after the pool, the gates close and waves of Merciless Hells begin to spawn: first the students, from ~1:00 the death knights, from ~2:00 the horsemen. Those killed by the hell return as Phantoms on the opposite side. In the WotLK version, it is easier to keep the entire raid on one side: at ~2:30 the central gate opens and the ghosts come running together.

  • Spawn waves by timer
  • Killed Hell → Ghost on the Other Side
  • Gate opening ~2:30 → AoE burst
Phase 2 Phase 2 - Gothic on Earth ~4:30, Gothic flies off the balcony

Gothic descends and teleports between the sides, dropping aggro each time - tanks must quickly re-aggro. CastsDark Arrow on the tank and stacksSoul Harvest for the entire raid. He has little HP, the task is to burn him before the stacksSoul Harvest will kill the raid.

  • Teleport with aggro reset
  • Dark Arrow by tank
  • Soul Harvest (−10% stats per stack)

Abilities

Soul Harvest
Berserk F.2
Periodically reduces all stats of each raid player by 10% per stack (sums up to 9 times). Soft-enrage battle: the longer you delay phase 2, the less damage and healing the raid produces.
Action: Damage the boss as quickly as possible; Phase 2 cannot be extended.
Dark Arrow
Tank F.2
Gothic chain-casts Dark Arrow at the current aggro target (tank), shadow damage (~2880–3520).
Action: Hilam hold the tank; You can cast Curse of Tongues to slow down castes.
Deadly Plague
Debuff F.1
Disease-DoT (85 nature damage every 3 sec, 15 sec), applied to players from the attacks of the Unrelenting Trainee.
Action: Cleanse diseases whenever possible; keep an eye on the tanks during the student batch.
Arcane Explosion
Raid damage F.1
Spectral Trainees periodically hit AoE around them (523-577 in a 20m radius). In a big pile - the main source of damage to the raid when the gate is opened.
Action: Miles keep away from the dense pack of ghosts; The AoE tank collects them on itself.
Mark of Darkness
Debuff F.1
The Unrelenting Death Knight swirls his mark; Marked players are vulnerable to Volley of Dark Arrows from horsemen for 15 seconds.
Action: Do not stand under the knight's whirlwind; marked to beware of a volley of horsemen.
Vortex
Raid damage F.1
Spectral Death Knights periodically inflict AoE around themselves (5m radius).
Action: Miles do not stick close to the ghostly knights in the heap.
Unclean Aura
Raid damage F.1
Unrelenting Riders radiate 350 damage. Shadow damage every 2 sec to everyone nearby while they are alive.
Action: It is a priority to kill horsemen - their aura constantly loads healers.
Volley of Dark Arrows
Raid damage F.1
Merciless Horsemen cast a volley (3800-4200 Shadow) at players who have recently received the Mark of Shadow.
Action: Do not substitute the Marked Sign; Hilam keep an eye on the burst of volleys.
Stealing Life
Other F.1
Spectral Riders drain life from players (6000 in 5 seconds), restoring their HP.
Action: Quickly focus the ghostly riders so as not to prolong the batch by self-medicating.
Stomp
Raid damage F.1
Spectral Horses stomp in a sector in front of them (2313–2687 physical), reducing the speed of those hit by 60% for 8 sec.
Action: Do not crowd in front of ghostly horses; protect miles from snare.

Positioning

Classic - the raid was divided in half into “live” and “dead” sides, with half tanks/healers/dps in each. In WotLK 3.3.5 it is easier to gather the entire raid on the Gothic side and break the waves there, and at ~2:30 meet an AoE crowd of ghosts from the opened gate.

🛡 Tank
The tank stands in the corner of its half and collects the hells as it spawns - this way you don’t have to turn the camera. An AoE tank (pal/DK) is required when the gate opens in order to grab a pack of ghosts.
✨ Healer
With the old split tactic, the heals are divided laterally along the wall. With the modern one, everyone heals one bunch, priority is on the AoE tank at the time of the influx of ghosts (you can give Guardian Spirit at the start of the pack).
⚔DD
Range-AoE (mages/locks) burn a pack of ghosts at the gate; miles stay away from the dense pack due to Arcane Blast and Vortex. In phase 2 - everyone on the boss, priority over everything.

Role Tips

🛡 Tips for the tank
  • Keep aggro from the balcony: hit Gothic with a ranged ability while he is at the top.
  • In phase 2, Gothic teleports and resets aggro - instantly reaggro with a poke/taunt.
  • DK tank - Anti-Magic Shell on the approach of ghost students (their AoE is the sickest).
✨ Tips for healer
  • There is little raid damage, the main blow is to the tank fromArrows of Darknessin phase 2.
  • Peak load - influx of ghosts at the gate: keep an AoE tank.
  • Curse of Tongues from the lock makes healing much easier in phase 2.
⚔ DD Tips
  • Hells have little HP - competition for damage is high, save CD for the AoE phase at the gate.
  • Target Priority: Riders (Unclean Aura)→ knights → students.
  • As soon as Gothic is below, we switch to him and burn until victory, untilSoul Harvest didn't collect stacks.

Loot

SlotItemClassesNote
Weapons Touch of Horror MageWarlockPriest 25 — wand for damage casters
Weapons Life and death MageWarlockPriestDruidShaman 25 — one-handed sword in the main hand for casters
Accessory Vanishing Curse MageWarlockPriestBalance Druid 25 - strong caster spellpower trinket
Accessory Gloomy Chime RogueHunterWarriorDeathKnight 25 — BiS trinket on ArP for fizdps
Accessory Defender Code WarriorPaladinDruidDeathKnight 25 — tank trinket (armor + Use for dodge)
Accessory Talisman of Foresight PriestPaladinDruidShaman 25 — healing trinket for spellpower
Head Cowl Gothic MageWarlockPriest 25 — fabric helmet for damage casters
Head Helmet of necessary protection WarriorPaladinDeathKnight 25 — plate tank helmet
Back Cloak of the Darkened Sun WarriorPaladinDeathKnightDruid 25 — tank cloak (armor + dodge)
Weapons Killer of all non-living things WarriorPaladinDeathKnight 10 — one-handed sword for tanks (def/dodge/hit)
Accessory Glass of the spiritual world PriestDruidShaman 10 — healer trinket for spirit (mana regen)
Ring Ring of the Malevolent MageWarlockPriestShaman 10 - caster ring with hit
Shoes Shoes of Deepest Depression Paladin 10 — plate heel shoes (pala heel)