The Four Horsemen - Naxxramas boss guide

Tactics for the Four Horsemen - the final boss of the Military Quarter of the TsLK (Naxxramas). Sign mechanics, tank rotation, kill order, loot 10 and 25.

Naxxramas
10N25N

Review

The final encounter of the Military Quarter of Naxxramas. This is not one boss, but four death knights of Kel'Thuzad: Thane Kort'azz and Baron Rivendare (right, miles), Lady Blome and Sir Zeliek (left, casters). The essence of the battle is to keep under control the stacks of “marks” that each rider puts on everyone in the radius, and rotate tanks/raid between targets so that no one accumulates too many marks of one rider.

10 Normal~781,000 per rider (approx., only Baron confirmed)
25 Normal~2,370,000 per rider (approx., only Baron confirmed)
General tips
  • Signs stack non-linearly: 1 stack - 650 damage, 4 - 9750, 5 - 16250. At 3-4 stacks you need to switch the target / change tanks.
  • The horsemen are killed in twos: first Kort'azz + Rivender on the right, then the raid moves on to Blome and Zeliek.
  • Those who have gone through the stacks go to the center of the room and wait until the marks disappear (25 seconds), then return.
  • Blome and Zeliek do not attack based on threat - you can temporarily place a healer or a tenacious caster on them.

Abilities

Rivendare's Sign
Raid damage
One of the four "signs" of combat. Everyone within a radius of ~55 m is stacked for 25 sec, each new application causes damage that increases in number of stacks (1→650, 2→1950, 3→4550, 4→9750, 5→16250).
Action: Keep an eye on the stacks, change tanks at 3-4/move out of the radius, and if there is too much, move to the center.
Unholy Shadow
Tank
Signature of Baron Rivendare. Once every ~15 sec it hits the target with the greatest threat: 2160-2640 shadow damage + magic DoT 600/sec 8 sec (25-ppl reinforced version, spell 57369).
Action: Hilam keep tank Baron, watch out for DoT.
Mark of Kort'azza
Raid damage
“Mark” of Thane Kort'azza, stacks on everyone within a ~55 m radius, damage increases according to the number of marks.
Action: Control stacks, rotate when busting.
Meteor
Raid damage
Kort'azz's signature. Falls on a random player once every ~12-15 sec, 13775-15225 fire damage (10-pp; 25 higher), divided equally among everyone within a radius of 8 m from the target.
Action: Kort'azz's melee and heals are stacked to split the meteor's damage.
Blome sign
Raid damage
“Sign” of Lady Blome, stacks on everyone within a ~45 m radius, damage increases according to the number of marks.
Action: Control the stacks on the left side.
Dark Arrow
Tank
Lady Blome's main attack on target, shadow damage, cast 2 sec, range 55 m.
Action: Keep a survivable player/hill on Blom as a “tank”.
Unquenchable pain
Raid damage
Strengthened attack: Blome casts it for the entire raid (5655-6345 shadow), if there is no player within a radius of ~55 m (insurance against abuse by distance).
Action: Always keep someone within Blome's radius.
Void Portal
Raid damage
Blome's signature. A zone is created in the place of a random player (radius 45 m) for 90 sec, standing in it causes heavy shadow damage (~2500-4500/sec).
Action: Leave the zone immediately, do not drop it under the raid.
Zeliek's Sign
Raid damage
“Sign” of Sir Zeliek, stacks on everyone within a radius of ~45 m, the damage increases according to the number of marks.
Action: Control the stacks on the left side.
Holy Lightning
Tank
Sir Zeliek's main attack, Light damage, cast 2 sec, range 55 m.
Action: Keep one survivable target on Zelieke.
Condemnation
Raid damage
Strengthened attack: Zeliek casts it for the entire raid (5655-6345 Light), if there are no players within a radius of ~55 m.
Action: Always keep someone within Zeliek's radius.
Heaven's Wrath
Raid damage
Zeliek's signature. Hit a random player (900-1100 Light) and jump on nearby ones, +50% damage with each jump while there are targets nearby.
Action: On Zeliek, keep a MINIMUM of players (ideally one) so that anger has nowhere to jump. Don't stack on the left side.

Positioning

The room is square, riders stand at the four corners. The right pair (Kort'azz, Rivendare) are pulled together and killed by a stacked raid. The left pair (Blome, Zeliek) is held by 1-2 players until the second half of the battle.

🛡 Tank
Baron's tank pulls him from his corner towards Kort'azz - both right-handers are stacked. The second tank is held by Kort'azza. At 3-4 stacks of signs, the tanks change targets (meet in the center, drown each other) and take the bosses to new corners.
✨ Healer
Heals are stacked with the raid at Kort'azz to share Meteor's damage. One healer/survivor each goes to keep Blome and Zeliek on the left, swapping places at high stacks.
⚔DD
Miles and all the main DPS are on the right pair (Kort'azz, then Rivender), stacked due to Meteor. After killing the rightists, the raid moves on to Blome, then to Zeliek. Keep a minimum number of people on Zeliek due to the Wrath of Heaven.

Role Tips

🛡 Tips for the tank
  • Two tanks are enough: one for Baron, one for Kort'azza, swap for 3-4 stacks of signs.
  • Don't stand inPortals of the Abyss Blome if you tank next to her.
  • Meet in the center for a clean tone swap, don't drop bosses into the raid.
✨ Tips for healer
  • Stay stacked with the raid for the sake of splitMeteora Kort'azza.
  • Hill/caster on Blom and Zeliek drowns them with their body - they don't hit the threat.
  • Be careful withBy the wrath of heaven Zelieka: Do not approach his target so that the anger does not jump.
⚔ DD Tips
  • The task is to take down the first target (Kort'azz) as quickly as possible, press CD immediately.
  • Stay stacked at Kort'azz forMeteora, get outPortals of the Abyss.
  • There are a minimum number of people on Zelieke, don’t letHeaven's Wrath accelerate by jumping.
  • I went through the stacks - move to the center, let the marks fall off (25 seconds), come back.

Loot

SlotItemClassesNote
Accessory Chestguard of the Lost Conqueror PaladinPriestWarlock Token T7 (bib), 10ppl. Pal/Priest/Warlock.
Accessory Chestguard of the Lost Champion WarriorHunterShaman Token T7 (bib), 10ppl. Var/Khant/Sham.
Accessory Chestguard of the Lost Conqueror Death KnightDruidMageRogue Token T7 (bib), 10ppl. DK/Druid/Mage/Horns.
Weapons Claymore of Ancient Power HunterDeath KnightWarriorPaladin Two-handed sword, 10ppl. Power attack + agility + crit, speed 3.5 - hunt, fury war (TG), ret-palm, DK.
Weapons Enchanted Wax Candle DruidPriestShaman Staff, 10ppl. Khilsky (spirit/int/spellpower) - resta-druid, holy/shadow priest, resta-sham.
Chest Blome Dress WarlockMagePriestDruid Fabric bib, 10ppl. Caster DPS (hit/haste/spellpower).
Shoulders Pauldrons of Ruin HunterShaman Chain shoulders, drop at both 10 and 25. Agility/AP/crit - mostly hunt.
Head Uncleaned Thane Greathelm WarriorPaladinDeath Knight Plate helmet, 10ppl. Tank (strength/endurance/defense/dodge/parry).
Accessory Breastplate of the Lost Conqueror PaladinPriestWarlock Token T7.5 (bib), 25ppl. Pal/Priest/Warlock.
Accessory Breastplate of the Lost Champion WarriorHunterShaman Token T7.5 (bib), 25ppl. Var/Khant/Sham.
Accessory Breastplate of the Lost Conqueror Death KnightDruidMageRogue Token T7.5 (bib), 25ppl. DK/Druid/Mage/Horns.
Weapons Curse WarlockPriestDruid Staff, 25ppl. Caster/healer (int/spirit/crit/spellpower) - warlock, shadow/holy priest, balance/resta druid.
Weapons Armageddon WarriorPaladinDeath Knight Two-handed sword, 25ppl. Strength/crit/haste - fury-war, ret-palm, dps-dk.
Weapons Broken Promise WarriorPaladinDeath Knight One-handed sword, 25ppl. TANK (defense/accuracy/skill, speed 2.5) - prot-var, tankadin, DK-tank (DW).
Weapons Last Journey HunterRogue Crossbow, 25ppl. Dexterity/AP/crit - hunt and horns.
Weapons Urn of Lost Memories PriestWarlockDruidShaman Cast focus in the left hand (off-hand), 25ppl. int/spirit/crit/spellpower/mp5 - casters and healers.
Shoulders Mantle of the Corrupted MageWarlockDruidShaman Fabric shoulders, 25ppl. Caster-dps (hit/haste/spellpower) - mage, warlock, balance druid, ele-sham.
Hands Gloves of Peaceful Demise Druid Leather gloves, 25ppl. HYL (int/spirit/haste/spellpower) - resta-druid.
Head Helm of the Grave HunterShaman Chain helmet, 25ppl. Agility/AP/crit/armor penetration - mainly hunt, secondary enh-sham.
Legs Leggings of Ravenous Shadows Shaman Chain pants, 25ppl. CASTERS (int/spirit/crit/haste/spellpower) - ele- and rest-sham.
Hands Zeliek's Gauntlets WarriorPaladinDeath Knight Plate gloves, 25ppl. Strength/haste/skill - fury-war, ret-pal, dps-dk (the only plate dps-pers with mastery in T7).