Elemental Shaman (Elem) - PvP guide WotLK 3.3.5a

PvP guide to Elem Shaman in WotLK 3.3.5a: build 60/11/0, symbols, speed and penetration, working with totems, Thunder and Lightning and Grounding Totem, macros, duels against all classes with difficulty rating, 2v2 and 3v3, BiS of Season 8 Wrathful. Relevant for Warmane, WoWCircle and Sirus.
Specialization overview
Elem is the sharpest burst in the game and a whole set of tools that no one else has: totems. «Lava Burst" is guaranteed to hit a target with a "Fire Shock" with a critical hit, "Thunder and lightning» throws everyone back 20 meters and works even when you are stunned, and the grounding totem eats up the entire spell aimed at you. In return, there are almost no defensive buttons: the element is chosen as the target first and kept under control. Abbreviations in the text: elem - speck himself, shaman - class, LB - "Lava Burst", CM - "Chain Lightning", shock - "Fire", "Ice" and "Earth Shock", EM - "Conquering the Elements", res - stability, penetra - penetrating ability of spells, haste - speed, los - go behind an obstacle, kite - keep the enemy at a distance, swap - change the target, setup - team composition.
- Fastest burst among casters: «Lava Burst» on a target with “Fire Shock” always crits
- Grounding Totem redirects a targeted spell to itself - this is a separate tool against any caster
- «Thunder and lightning» throws everyone around 20 meters and is applied directly from the stun
- «piercing wind" - interruption with a 6-second cooldown, the most common in the game
- Trembling Totem removes fear, submission and sleep from the entire party every 3 seconds and has no cooldown
- There are almost no protective buttons: the element is broken first and kept under control
- Damage is tied to castes, and any cast can be interrupted or knocked down
- Totems break: against teams that kill them, half the set does not work
- There is no mobility, except for the form of a wolf: there is nothing to break the distance with, except for knockback
Races
Professions
Talents
The entire Elemental branch plus eleven points in Improvement for the sake of totems: there is a shortened grounding cooldown, a reinforced stone claw and earth shackles, cheap shocks and a quick wolf form. Free points are distributed between "Elemental Precision" and "Thundering Blows" depending on whether the accuracy is sufficient.
Glyphs
Basic glyphs
Small Glyphs
Characteristics
The order is as follows: first accuracy up to the cap, then penetration up to 130, then speed or spell power, depending on whether you have already reached about 500 speed. Five hundred is the mark at which “Lava Burst» becomes noticeably faster; then the speed begins to interfere with itself, because some spells run into global rollback. Resistance is not lowered below 1200: the element has no protective buttons and is chosen as the target first.
Rotation
The meaning of rotation for the element is one: “Fire Shock"must hang on the target before flying"Lava Burst“—then lava is guaranteed to crit. Everything else is built around this. «Dispel Magic" presses against the target constantly even before the burst begins, and "Conquering the Elements" together with the trinket opens a window in which the target needs to be demolished.
Boss Pool (Opener)
Priority in battle
AoE rotation
Cooldowns
- «Fire Shock" to Lava Burst is the only ironclad rotation rule.
- The shaman has the same shock for all three types: put ice on, take off the fire, and the lava stopped crit guaranteed.
- Purge always hits everyone: two effects at a time, and without a penetration cap there will be only one.
- «Thunder and lightning"is used from stun - this is the only button that works when everything else is blocked.
- Start healing in advance, and not at 30% health: they won’t let you complete the full cast of treatment.
- “Bloodlust” is spent under the window when someone else’s healing is already turned off, and not at the beginning of the round.
Macros
The shaman needs separate buttons for each key totem - you cannot combine them into a general call, they are situational. The rest is an interruption with a break in your own cast, purge and burst. The names of the spells in the code are in English, as the client understands them; Russian names are indicated in the explanations.
Interrupt and purge
#showtooltip /stopcasting /cast Wind Shear
#showtooltip /stopcasting /cast [@focus] Wind Shear
#showtooltip /stopcasting /cast Wind Shear /cast Purge
#showtooltip Purge /cast [@mouseover] Purge
#showtooltip Wind Shear /stopcasting /cast [@arena1] Wind Shear
Control
/focus
#showtooltip Hex /cast [@focus] Hex
#showtooltip Thunderstorm /cast Thunderstorm
Totems
#showtooltip Grounding Totem /cast Grounding Totem
#showtooltip Grounding Totem /stopcasting /cast Grounding Totem
#showtooltip Tremor Totem /cast Tremor Totem
#showtooltip Earthbind Totem /cast Earthbind Totem
#showtooltip Stoneclaw Totem /cast Stoneclaw Totem
Damage and healing
#showtooltip Elemental Mastery /use 13 /cast Elemental Mastery
#showtooltip Healing Wave /cast [@mouseover,help] Healing Wave; Healing Wave
#showtooltip Lava Burst /castsequence reset=8 Flame Shock,Lava Burst
Strategy and general tips
Elem wins not with long pressure, but with one window: the target is cleared with a blizzard, “Fire Shock", and a bunch of instant lava and lightning goes into it. The rest of the time the shaman works with totems - grounding against other castes, awe against fear, chains against miles and a stone claw under his own burst.
- Totems are not placed in a pile and are not summoned as a set: they are broken, and each one is needed for its own situation.
- The grounding totem is placed under a spell with a cooldown -evil eye, chaos bolt,lava eruption, - and not at random.
- A trick with a deceptive cast: start casting, let the enemy spend an interrupt, break it and put a ground - the interrupt will go to the totem.
- The totem of awe is placed before fear. If your partner has already been scared, it’s too late to bet.
- «Thunder and lightning"works from stun: this is the only button that remains when everything else is blocked.
- Knockback is also used in defense: before leaving behind a column, throw away the pursuer - he will not be able to return with a jerk.
- The purge presses before the burst, and not during it: otherwise all the damage goes to other people's shields.
- The element's healing is real: if you have a second, it is better to heal than to add one cast of damage.
- «Bloodlust» is spent under a window in which someone else’s healing is already turned off.
Duels
In the open field, Elem loses to almost everyone: it has neither protective buttons nor mobility. In an arena where there are columns, he fights with anyone. The ratings below are given on a ten-point scale.
Matchups
- Against casters, half the game is grounding and cheating casts.
- Against miles - earth bonds, ice, knockback and stone claw under their burst.
- The cleansing totem is used against dk, rog, ferals and shp; in single combat, sometimes a healing stream is more useful.
- Start healing in advance: they won’t let you complete a full cast of treatment at low health.
Arena 2v2
Elem feels best in threes and fives, but can also play in twos. The logic is the same in all options: the shaman has the best synergy with casters, and the combination is based on catching someone else’s healer in the control chain and destroying the damage control in one window.
Computers
Matchups
- Purge is the first thing the ale does in a round, not the last.
- Knockback pulls enemies out from behind cover as they try to sit out Bloodlust.
- Evil eye the kill target at the start often knocks out the trinket even before the burst begins.
- Don’t be afraid to heal your partner: with Elem this is a full-fledged caste, and not symbolic help.
Arena 3v3
In threes, Elem reveals himself best: he has damage, control, and totems that work for the entire team. The scheme of any composition with it is the same - lock or other damage control maintains constant pressure, element alternates burst and control, heal closes the difference.
Computers
Matchups
- «Bloodlust" is not a battle start button, but a window button: someone else's healing should already be turned off.
- The druid's tornado also blocks healing: it covers a target that you do not have time to finish off, and changes the target.
- Interrupts in a trio are distributed in advance: two people who spend an interrupt on one cast have a lost cooldown.
Battlefields (BG)
On the battlefield, elem is valuable for area damage and knockback: «Chain Lightning" hits multiple targets, and "Thunder and lightning" scatters the entire crowd.
- Knockback on bridges and narrow passages matters more than any damage.
- The Earth Shackle Totem at a point slows down several enemies at once.
- The shaman has only one mobility - the form of a wolf, and his caste is short only with talent. Plan your departure in advance.
Totems
Stones
First, the penetrating ability is closed: four blue stones per penetra give a hundred, the rest is obtained by spells and things. Further, the nests go under the speed, and if the bonuses of the nests are worth observing, then under the “spell power plus speed” combinations.
Enchantments
| Slot | Enchantment | Bonus | Alternative |
|---|---|---|---|
| Head | Magic sign of dominance | +29 Spell Power and +20 Resilience Rating | — |
| Shoulders | Mark of Dominance | +23 Spell Power and +15 Resilience Rating | — |
| Cloak | Scroll of Enchant Cloak - Piercing Spells I | +35 Spell Penetration | Scroll of Enchant Cloak - Speed II (39003): +23 speed rating when penetration cap is already closed |
| Chest | Scroll of Enchant Chest - Resilience II | +20 Resilience | — |
| Wrists | Enchant Bracer - Spell Power III | +30 Spell Power | — |
| Gloves | Scroll of Enchant Gloves - Spell Power II | +28 Spell Power | Hyperspeed Accelerators (54999), if you have Engineering |
| Belt | Eternal Belt Buckle | Additional stone socket | — |
| Legs | Sapphire Arcane Thread | +50 Spell Power and +30 Stamina | — |
| Shoes | Scroll of Enchant Boots - Tuskarr Vitality | Some movement speed and +15 stamina | — |
| Weapons | Formula: Enchant Weapon - Spell Power | +63 Spell Power | — |
| Shield | Scroll of Enchant Shield - Resilience | +12 Resilience | — |
| Rings | Enchant Ring - Spell Power II | +23 Spell Power, Enchanters only | — |
Consumables
Before the battle they set uptotem of wrath andtotem of wrath air, the remaining three slots are kept free for the situation.
Best Items (BiS)
Patch: Season 8 - Wrathful Gladiator
The shaman has three chain mail sets of the season, and they must be distinguished by characteristics, not by name: “chain mail” - with spell power and crit - is ale, “ringed” with MP5 - healing, “riveted” with agility - improvement. The set gives for two items +100 to resilience and +29 to spell power, and for four – another +88 to spell power and the cooldown of the grounding totem is shorter by one and a half seconds. For the sake of the latter, the four are not torn apart. Elem wears almost no PvE items: he has no defensive buttons, and durability is more important than extra spell power.
Set (2): +100 Resilience and +29 Spell Power. Set (4): +88 Spell Power and Grounding Totem Cooldown 1.5 seconds shorter
| Slot | Item | Source |
|---|---|---|
| Head | Wrathful Gladiator's Mail Helm T | Requires a personal and team arena rating of at least 1950. Item level 270: +195 stamina, +87 intelligence, +182 spell power |
| Shoulders | Wrathful Gladiator's Mail Spaulders T | Requires a personal and team rating of 2000 in a 3v3 or 5v5 team. Item level 270 |
| Chest | Wrathful Gladiator's Mail Armor T | Requires a personal and team arena rating of at least 1600. Item level 270 |
| Gloves | Wrathful Gladiator's Mail Gauntlets T | Requires a personal and team arena rating of at least 1400. Item level 270 |
| Legs | Wrathful Gladiator's Mail Leggings T | Requires a personal and team arena rating of at least 1500. Item level 270 |
| Neck | Wrathful Gladiator's Pendant of Dominance | No rating requirement. Item level 264 |
| Cloak | Wrathful Gladiator's Cloak of Dominance | No rating requirement. Item level 264 |
| Ring | Wrathful Gladiator's Ring of Domination | No rating requirement. Item level 264 |
| Wrists | Wrathful Gladiator's Wristwraps of Dominance | No rating requirement. Item level 264 |
| Belt | Wrathful Gladiator's Belt of Domination | Requires a personal and team arena rating of at least 1300. Item level 264. Under buckle with additional slot |
| Shoes | Wrathful Gladiator's Boots of Domination | Requires a personal and team arena rating of at least 1400. Item level 264 |
| Weapons (for speed) | Wrathful Gladiator's Blade of Agility | Requires personal and team rating of 2200 in a 3v3 or 5v5 team. Item Level 277: +836 Spell Power, +58 Speed, +58 Resilience |
| Weapons (crit) | Wrathful Gladiator's Magic Blade | Requires personal and team rating of 2200 in a 3v3 or 5v5 team. Item level 277: +836 spell power, +58 crit, +58 resilience |
| Shield | Wrathful Gladiator's Barrier | Requires a personal and team arena rating of at least 1800. Item level 270: +111 spell power, +63 crit, +63 resilience |
| Relic (totem) | Wrathful Gladiator's Survival Totem | Requires a personal and team arena rating of at least 1700. Shocks provide +119 spell power for 10 seconds |
| Trinket | Medallion of the Horde | No rating requirement. Item level 264, +153 resistance; removes slowdowns and loss of control effects, cooldown 2 minutes. For the Alliance - “Alliance Medallion”, item 51377 |
| Trinket (second) | Rusted Bone Key | No rating requirement. Item level 264, +228 stamina; absorbs 6400 damage in 10 seconds, cooldown 2 minutes |
Purchase procedure
- First, where the rating is not needed: neck, cloak, ring, bracers and both trinkets
- Belt - 1300
- Set gloves and shoes - 1400
- Leggings set - 1500
- Set armor - 1600
- Relic - 1700, shield - 1800
- Helmet - 1950, shoulder pads - 2000
- Weapons over 2200 are the last